Loading Object at Curser Location

Stryder87Stryder87 Posts: 899
edited December 1969 in The Commons

Hi

I remember seeing a post a while back that dealt with something similar, but I think it's been deleted (my subscribed link comes up with a 404 error).

What I'm wondering is how to change where new objects load into a scene. Usually they load at the centre (0.0.0) of the scene, but quite often I'll want to load something way off from centre. This is especially difficult if the scene is huge and there is a lot of landscape and 0.0.0 is buried somewhere in the ocean or a mountain. I remember in the old post I had found that you could change the coordinates where an object will load, but I can't remember how to do it, and, as I mentioned, the link seems to be dead to what I think was the thread. What I've been doing is looking at the X,Y,Z coordinates of something close to where I want the object, load the new object, then change the X,Y,Z to match. However, when you're talking coordinates like -1650,-474,1792, it doesn't always work too well! :ohh:

Can anyone jog my memory on this? It would be a real time (and sanity) saver! :)

Thanks!

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,839
    edited May 2015

    Hold down the alt key (opt for a Mac) and drag the item from the content pane, instead of double-clicking. When it's in the right place, let go of the mouse button, then the key. Note that is the item loads by default offset from the origin (as with most parts of the Dream Home set) then it will be equally offset from the drop point.

    Post edited by Richard Haseltine on
  • Stryder87Stryder87 Posts: 899
    edited December 1969

    Hold down the alt key (opt for a Mac) and drag the item from the content pane, instead of double-clicking. When it's in the right place, let go of the mouse button, then the key. Note that is the item loads by default offset from the origin (as with most parts of the Dream Home set) then it will be equally offset from the drop point.

    Thanks Richard! That's even easier than the post I was trying to find. It mentioned about changing the x,y,z before you even load the object, but since I couldn't find the thread I couldn't remember where they said it was. ALT-Click/Drag is so much more modern! :lol:

  • SpitSpit Posts: 2,342
    edited May 2015

    I was having trouble with this and totally forgot how to do it! Thanks for the info, Richard, and thanks for asking, Stryder!

    IT WORKS and even when dragging from Explorer which I've been doing more and more lately.

    Just remember, it's only the x and z coords. You still have to do the y yourself.

    Post edited by Spit on
  • Stryder87Stryder87 Posts: 899
    edited December 1969

    So this is working good, but I ran into something that reminded me of another thread I can't find... how to stop the character from jumping back to the 0.0.0 location when you apply a pose? It doesn't happen all the time, but when it does, it's really annoying!

    Maybe that was the solution I had read where you put in the X.Y.Z coordinates before you apply it, or something like that. It's tough to double check this stuff when you're at work! haha

    Does anyone have any suggestions for this?

  • Richard HaseltineRichard Haseltine Posts: 102,839
    edited December 1969

    If they are DS-format poses, make sure you have the hip selected on the figure then hold- down the ctrl (cmd for a Mac) key when applying the pose and in the dialogue box set Nodes to Selected and propagation to recursive (that will exclude the figure node while allowing the pose to affect everything else). If they are Poser-format poses click the padlock symbols on the translation sliders for the figure in the Parameters or Posing panes to lock them.

  • Stryder87Stryder87 Posts: 899
    edited December 1969

    If they are DS-format poses, make sure you have the hip selected on the figure then hold- down the ctrl (cmd for a Mac) key when applying the pose and in the dialogue box set Nodes to Selected and propagation to recursive (that will exclude the figure node while allowing the pose to affect everything else). If they are Poser-format poses click the padlock symbols on the translation sliders for the figure in the Parameters or Posing panes to lock them.

    That sounds similar to the post I was, unsuccessfully, trying to find. Thanks Richard!

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