Save Scene
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Since updating to the latest release of Daz (4.20.0.17) and I goto save a scene that I have just created I get a dialog box appear simular to what you get when saving as a scene subset.
Is this a new feature or a bug as I can't see anything about it in the change log.
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Screenshot 2022-04-30 at 09.03.54.png
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I have the same problem. If I already have it defined in the preferences, why are you asking me again? It's a hassle and a waste of time.
See the entry for 4.20.0.7:
Does that mean it pre-populates the dialog with the settings configured in Preferences? If not, then that's the issue.
I've not upgraded to that version hence why I'm asking.
It should do this on first saving, then (for File>Save, cmd/ctrl S) it should not prompt again. Yes, it seems to pick up the values from Preferences.
Yes, it picks up the preference values, so it is not necessary for it to appear again.
It's annoying and a waste of time.
Are you going to fix it?
Fix what? It isn't broken, as far as I can see - if you want to request a different behaviour (always or as an option) then open a support ticket to make a feature request https://www.daz3d.com/help
Is this suppose to be a new feature or not as this never happened in previous versions
Yes, it's a new feature - hence its being in the change log. Compressing scene files can cause the file to be unusable if there is a glitch during saving, so that a byte is either missed or given the wrong values and nothing after that point can be read.
What I don't understand is what this explanation of yours has to do with what I am asking. Well, excuse me, I do not see how it will do it, if the only thing that window does is to repeat the choice of saving mode of the scene that is already defined in the Preferences.
So, file a feature request to have a checkbox added for Always Show, so that you can turn it off if you are happy that you will always use the preference options. Asking doesn't guarantee it will be implemented, of course, but it's the way to try.
I know that there was some reports that the render settings wasn't get saved when saving a new scene, So I wonder if this has been implimented as a temporary fix for that until a permanent fix could found.
I'm pretty sure it is exactly the same setting as in Preferences, as are the others.
Hard to know as the wording is slightly different.. In the preference settings it says Record said settings, where as in the popup it says Include said settings.. Again not sure if it makes any difference but then again who knows..
See http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_20_0_17#4_20_0_7
For me it is more than clear. It just repeats what is already defined in the preferences, so it is absolutely unnecessary, redundant and annoying. In case someone finds it necessary to be asked things twice, they could give the option to have this second and unnecessary window pop up or not.
The options display when saving a scene for the first time (under that name) as the user may want to override them, and for consistency with other save/load behaviours where the options dialogue is displayed by default. File>Save, once the scene has a name, should not prompt.
I've been searching for this thread. I've finally "updated" my DS and since I do sequential scenes, each scene gets its own file, and having this popup pop up with each one has certainly become a nuisance.
I do get that the vast majority of the "one-off portrait/commission" bunch requested this, but I'm trying to understand the logic behind not including a "rememebr my choice" to begin with.
Using this script may help http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/file_io/save_duf_scene/start
The scrpt has just been updated to better cater to the new default behaviour.
Thanks for the scritp, but since I am not a DAZ expert, I have no idea how to use it.
I have found that it does show up on the first save. However, after that, I hit Ctrl +S, and I don't see the popup.
As written it will save using the filename set here
which will be generic, but otherwise it is ready to run (just save it and then treat it like any other script/content file). To make it ask for a name you would need to edit thats ection of code - e.g.
// Get the name of the file to save to; omit file extension
var sFile = FileDialog.doFileDialog( false , "Save Scene", sBasePath , "Scene Files (*.duf)" );
// If string is empty operation was cancelled
if ( sFile == "" ) {
return;
}
and again just treat it as content - right-click on it in the Content Library pane, assuming you placed it in the content directory, and Select Create Custom Action then you can use Window>Workspace>Customise to assign it the cmd/ctrl S shortcut if desired.