Sandy Bay Seaside Village Scale

Stryder87Stryder87 Posts: 899
edited December 1969 in The Commons

Hi

I'm using 3D Universe's Seaside Village (love it btw!!) and had a question about the scale of the scene.

Loading characters quickly made it apparent that the village isn't the same scale as default characters. After some playing around (placing characters beside the tavern tables and chairs was the easiest test), I found that scaling down characters to 65% was about the right scale to match the buildings. However, once I started placing vehicles, it very quickly became apparent that 65% wouldn't work as the roads and parking spaces were still far to narrow, yet the vehicles at 65% matched the characters. With the roads and parking spaces and related kind of items being part of the entire ground plane, I can't figure out how to make it all work together nicely.

I suppose I could make it a bike/pedestrian only type of town, but then wouldn't that make the Stop signs kind of weird? :lol:

I guess what I'm getting at is if anyone has figured out a good scale to use in this setting that works for all different kinds of props? This is an amazing setting, so detailed and diverse! I have so many ideas for this setting! :coolsmile:

Comments

  • MarcCCTxMarcCCTx Posts: 926
    edited May 2015

    I ended up erasing every other strip in the parking lot (and stretching the lines if I remember correctly); basically it was a repaint of the cheuch parking lot, but that didn't fix the street narrowness problem. I had to be careful not to show the streets in the render.

    Or: call it a retirement village and only put golf carts in your renders. You still need stop signs.

    Here's the revised parking lot picture...

    at_the_diner_6_3.jpg
    569 x 500 - 50K
    Post edited by MarcCCTx on
  • Stryder87Stryder87 Posts: 899
    edited December 1969

    MarcCCTx said:

    Or: call it a retirement village and only put golf carts in your renders. You still need stop signs.

    Haha... I like that!

  • SpitSpit Posts: 2,342
    edited December 1969

    Retirement village? :) that'll work.

    Actually it reminds me of Bermuda where all the streets are really really narrow and a volkswagon is considered a large car--actually cars any larger are not even allowed there. Hence most people ride around on motorscooters.

  • robkelkrobkelk Posts: 3,259
    edited December 1969

    stryder87 said:
    Hi

    I'm using 3D Universe's Seaside Village (love it btw!!) and had a question about the scale of the scene.

    Loading characters quickly made it apparent that the village isn't the same scale as default characters. ...


    Correct - the set is scaled for Toon Girl Sadie and Toon Boy Sam (and, presumably, 3D Universe's other stand-alone toon figures) to fit in nicely.

    Your "65% scale" looks to me to be pretty good for the default figures.

  • Stryder87Stryder87 Posts: 899
    edited December 1969

    robkelk said:

    Correct - the set is scaled for Toon Girl Sadie and Toon Boy Sam (and, presumably, 3D Universe's other stand-alone toon figures) to fit in nicely.

    Your "65% scale" looks to me to be pretty good for the default figures.

    It never occured to me that this was a 'toon town'. Everything looks pretty real-world to me. It kind of makes me want to break out my Jessica Rabbit dressed Callie (http://www.daz3d.com/gallery/#images/67952) and make a Roger Rabbit for her!

    Toon Town.... you know... Who Framed Roger Rabbit was so underrated!

    :coolsmile:

  • kyoto kidkyoto kid Posts: 41,257
    edited December 1969

    Spit said:
    Retirement village? :) that'll work.

    Actually it reminds me of Bermuda where all the streets are really really narrow and a volkswagon is considered a large car--actually cars any larger are not even allowed there. Hence most people ride around on motorscooters.


    ...there are a lot of two way streets in the neighbourhood of Portland OR where I live that are like that, and have parking on both sides. Dread riding my bike to market as of the streets I need to be on is so narrow that if an SUV or minivan comes the other way there's often no room to get out of its path because of all the parked cars on both sides..

    Lots of streets in New Orleans like that too.

  • JackReasonJackReason Posts: 144
    edited December 1969

    I purchased this product and played around with it for a little bit this morning.

    I think instead of scaling down people and props as you add them, it is easier to scale up the entire Sandy Bay environment.

  • Stryder87Stryder87 Posts: 899
    edited December 1969

    I purchased this product and played around with it for a little bit this morning.

    I think instead of scaling down people and props as you add them, it is easier to scale up the entire Sandy Bay environment.

    You know, that thought crossed my mind as soon as I posted my question! haha

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