Daz Studio Character Mesh

Hi every one, i plan on creating a complete open world game, and for the realisme and storage, i plan on using Blender's particle hair system,

So i want to ask if all the Daz Studio Base Character mesh are from the same origine, 'cause i will use Ue5 hair grooming and if they have exacly the same origin mesh

I can use a single hair for multiple character
 

Thanks

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,833

    Each generation of Genesis has its own mesh, and aside from the original Genesis the male and female figures are separate meshes.

  • Senor_MonkeySenor_Monkey Posts: 126

    HeavenlyScholar42 said:

    Hi every one, i plan on creating a complete open world game, and for the realisme and storage, i plan on using Blender's particle hair system,

    So i want to ask if all the Daz Studio Base Character mesh are from the same origine, 'cause i will use Ue5 hair grooming and if they have exacly the same origin mesh

    I can use a single hair for multiple character
     

    Thanks

    If you're using Daz characters in Unreal via the bridge, they will share the same basic skeleton, even if the characters are different sizes or shapes. This goes for the male and female characters. So if you're using grooms, and applying them in Unreal they'll work fine. I'm guessing you're using Mater Pose Component to create random NPCs or character customization? If that's the case, you shouldn't have any problem as long as the hairs conform to the character's head using groom attachments. 

    I would suggest start by downloading a couple of metahumans, and transfering the grooms from there to your daz characters in Unreal, and playing until you can get a good result. Personally, I've only swapped the grooms to Daz a couple of times, and had varying results. The biggest issue is the size and shape of the head, but these grooms aren't made for Daz people  in the first place.

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