Which modeling software do you use for clothing?
woj56k
Posts: 0
I want to start modeling my own clothing for Daz/Poser and was curious as to what all the freelance content creators here use. I'm aware that one software might not work for another.
If you could, please share which software you use and your personal learning curve it took to learn that software.
I look forward to hearing from some great content creators!
:)
Comments
Hexagon. Easy user interface. Price is good too ;-)
At Daz3d Fugazi1968 is selling tutorials for making clothes in Hexagon.
http://www.daz3d.com/shop/fugazi1968
Hexagon is currently free and you'll be declared insane not to grab it.
http://www.daz3d.com/shop/software/hexagon/hexagon-2-5-download-version
GeekatPlay also have many tutorials for Hexagon to watch free on line or buy DVD version.
http://www.geekatplay.com/
At Renderosity Fugazi1968 is selling tutorials for making clothes in Silo.
http://www.renderosity.com/mod/bcs/vendor/Fugazi1968
Silo is reasonable price and has a 30 day trial version. After 30days you can still use it but can't save anything.
I've tried Silo and it's pretty good except the lack of icons which I prefer like Hexagon.
http://www.nevercenter.com/
At RuntimeDNA Littlefox is selling tutorials for making clothes / characters using Modo.
http://www.runtimedna.com/Littlefox/
Modo is way too expensive for a hobbyist but they have a 30day trial version.
http://www.luxology.com/
And don't forget Blender. Steep learning curve. Confusing interface. Not for the faint heart. But Free.
http://www.blender.org/
Also many people upload tutorials on Youtube (thank you and bless your sweet hearts).
LOL, that is subjective. i am a 3DSMax user and find it confusing and not intuitive at all.
Keep it coming guys.
Again, I'm not looking for you to give me tips. I want to know what you use and why.
LOL, that is subjective. i am a 3DSMax user and find it confusing and not intuitive at all.
hehehe ... true enough. Okay, compared to Blender was my thinking.
I would LOVE to have a computer system that could handle, and have also 3DSMax ... but reality checks you know ...
I use Blender and found Hexagon a confusing and buggy piece of crap. So as already said, very subjective.
...I'm learning Blender because of the same reason mentioned above. Hexagon is unstable and often just freezes up (and yes, I have 2.5 which I actually paid for several years ago).
I also have been working with Marvelous Designer which approaches clothing creation from a semastress' rather than 3D modeller's perspective. I find it a lot more intuitive as I have made costumes in the past. I was able to get in on the "ground floor" when they were offering the Personal Licence for 99USD (it now retails for 199USD). This allows one to make clothing for their own needs or for distribution as freebies. To make clothing content for commercial sale you need to buy a Small Business Licence which admittedly is a bit pricey (699USD).
I'm new to this realm of 3d but grabbed the free software from Daz back in February. I have a good bit of time into Hexagon and if you don't get to 'clicking around', it doesn't crash all that much. ;) Anyway.... save often. It is a good tool. I grabbed the UV mapping vid from Fugazi where he used Silo. So, I grabbed the trial of Silo. It has some very good tools that Hex does not have and to me, Hex does some things better than Silo. Hex will not remember UVs though while Silo will both remember them, import them even from Hex .obj's and the main reason for my wanting Silo was for the better UV interface (although Hex might be easier to use to draw out the seams). Silo also has a surface tool which allows you to build over an existing model. Build your bodysuit (the other great Fugazi Silo vid series I purchased) and then always start by drawing over that and fitting to the actual model is way faster.
I have Blender, but also find it not so intuitive. Actually none of these are particularly intuitive. I learned way more by watching the Fugasi1968 tutorials than from any of the vendor vids on either site. I like his style of teaching and I did as I watched which is how I learn best. I also use some CAD packages. The hardest thing for me was getting used to not using specific co-ordinates building stuff in this 'human' model world.
So, it seems I am back to to the same situation as my image graphics softwares.... no one product does everything I want so I seem to always have a few and use the most powerful features in each. I do find I am modeling more and more in Silo. It rarely crashes.It for sure is more keyboard input oriented vs. Hex.
Hex, but I'm on a PC so it works fine for me ;)
Which modeling software you use is not important-- what's important is to find a modeling program that "fits" you. Each program is different and has a different interface and a different way of doing things-- and thus, I might love a particular program and you might hate it, just because the program "fits" me but doesn't "fit" you.
Most modeling programs have a demo version that you can download and try out. I STRONGLY recommend trying out as many demos as possible, then choosing the program with which you feel most comfortable.
What Blondie said. Maybe if you worked "in house" at a game or FX studio you'd have to learn a specific package, plus any in-house special tools, but doing it for yourself? The whys of modelling are far more important than the hows.
Blondie and Val are right on target with their comments. I've tried several modelling apps and even though I settled on Blender, it has a steep learning experience. I've been at it for over 4 years so I'm pretty comfortable with it, but I wouldn't suggest it for someone who hasn't done any modelling before.
That said, I tried a few modelling apps that were pretty easy to use, and one of them was Wings3D --> http://www.wings3d.com/ The only reason I couldn't continue with it was I suffer from chronic CTS and must use a pen and tablet instead of a mouse. Wings3D is mouse-centric, so if you use a mouse, I can highly recommend it as being very easy to use. I just found it difficult to use it with a pen and tablet, and needed to hit the Tab key to type in the parameters needed for any and all actions, and I found that to be twice the work. I can say I did finish a tutorial for a cute doghouse, and except for my not being able to use a mouse, it was really easy to accomplish. Whether or not Wings3D would be good for modelling clothes, I didn't use it long enough to even try, so can't say for sure one way or the other.
Anything that can export an object in Wavefront .obj format can be used to model clothes-- or anything else for use in Poser or DS.
True that.... Cath (Mec4D) is making some brilliant clothing items in ZBrush. Love to pick her brain. Honestly, for me ZBrush has been the most stable on my system and it's really not as confusing with all the UI updates they have made over the years but at full price it's pricey but free updates, not paid for one yet!