Morph controlled by wether or not a geografted figure has been applied in DS - Is this possible?

SandmanGFXSandmanGFX Posts: 75
edited December 1969 in Technical Help (nuts n bolts)

Hi, I'd like to know if there is a way to have a morph on the main figure applied automatically when a geografted figure is being attached to it, and that it would switch back off once the geografted figure would be removed.

To better explain...

Morph on main figure off ---> manually apply geografted figure ---> automatically morph on main figure on ---> manually remove geografted figure ---> automatically morph on main figure off.


Thanks in advance!

Comments

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    Hi the first half, you can use wealable preset.

    It can record Actor morph value which you choose too. (with geografted current morphs value)

    then when you load preset, the morph value auto applied to the Actor.
    (Now I can check 4.8 only)

    but the latter half , I do not think there is way without daz script..

  • SandmanGFXSandmanGFX Posts: 75
    edited December 1969

    Thanks for the reply. My thought is that in order for the base mesh to be able to automatically hide once a geografted figure is applied to it, the base figure would have to recognise that it has a geografted figure applied to it in the first place. I have no idea, but I'm guessing you should be able to access this information within the base figure somehow and then let it control a morph slider...?

  • Richard HaseltineRichard Haseltine Posts: 100,952
    edited December 1969

    Thanks for the reply. My thought is that in order for the base mesh to be able to automatically hide once a geografted figure is applied to it, the base figure would have to recognise that it has a geografted figure applied to it in the first place. I have no idea, but I'm guessing you should be able to access this information within the base figure somehow and then let it control a morph slider...?

    Most likely fitting a GeoGraft emits a signal - that in turn causes DS to update the base figure (by hiding the covered polygons and redrawing the display). So, to do what you want you'd need a resident script set to fire on receipt of the relevant signals (for add and remove GeoGraft), assuming they are available. I think that is possible but it's not something I've gone into and is a fairly advanced use.

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