Nasty bug - Anyone encountering broken Shoulders?

hzrhzr Posts: 207
edited May 2015 in Daz Studio Discussion

I have a really nasty bug within DS, that is literally breaking the figure when it happens.

Has anyone of you seen this before? I got no clue what is causing this. I pose with a mix of dial spinning and PowerPose most of the time and limits on my model are enabled, so I just dont know what could be breaking things up so violently.

The joint rotation that is showing this is usually the shoulder bend rotation and it looks as if the rotation itself is not just rotating but instead translating the joint somehow...

Any dev got an idea what this could be and how I might be able to repair it? I tried reloading the scene, resetting poses etc, nothing works, the figure is broken once that bug happens and the only way I could "fix" it thus far was by putting a completely new figure into the scene and applying the shape and materials of the old figure to that one.

The bug also seems to carry over into a character preset. So if I would try to save a preset and reload the character into a fresh scene, it would still happen once I rotate the shoulder joint.

edit: it seems to add to the problem when it occurs, since you can see that both sides have different strength of the broken effect

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Post edited by hzr on

Comments

  • ChuckdozerChuckdozer Posts: 453
    edited December 1969

    Once this happens, what are the rotation and translation parameters of the shoulder?

  • hzrhzr Posts: 207
    edited December 1969

    This is how the parameters pane looks with the shoulder joint selected and show hidden.

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  • ChuckdozerChuckdozer Posts: 453
    edited December 1969

    Hmmm... typing those numbers in just gives a regular arm bend for me. What are the translation and rotation parameters of the Collar? What "Pose Control" morphs are you using and what are their settings?

  • Richard HaseltineRichard Haseltine Posts: 102,344
    edited December 1969

    It looks as if the joint centres have been moved - have you added a morph yourself and used Adjust Rigging to Shape?

  • hzrhzr Posts: 207
    edited May 2015

    Nope, no modifications to the rigging. I only posed the figure through Powerpose and spinning dials in the parameter pane. This happens to both figures btw, male and female. Incase the joint centres have moved, how can I reset those to their default values? Is there any way to do this like a script or something similar that doesnt require moving everything manually?

    Ah thanks man, yeah that was the case. I could fix it by alt clicking on the shoulder joint sliders which would reset the end and centre points back into the correct place.

    Very nice, thanks for bringing that up!

    Post edited by hzr on
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