Looking for a clean newish looking Albert Mansion

Hi all as it says above I am looking for a clean newish looking Albert Mansion. I really like Albert Mansion but need an undamaged looking building anyone know of one or one of the same style. Thanks again

Comments

  • MelanieLMelanieL Posts: 7,464

    Someone posted this in the forum when it was first released - clean enough for you?

  • lou_harperlou_harper Posts: 1,163

    I wouldn't mind a few more add-ons for the Albert Mansion in general. For example a green, spring time environment instead of all the dry weeds.

  • myotherworldmyotherworld Posts: 617
    MelanieL said:

    Someone posted this in the forum when it was first released - clean enough for you?

    Thanks that was just the information I needed. OK so no there is no clean model available but it looks to be doable. Thank you
  • MelanieLMelanieL Posts: 7,464

    You saw that the second attached file was the .duf file to install in your library to load it in the pictured clean state?

  • kyoto kidkyoto kid Posts: 41,208

    ...one issue is the columns as the pattern is the same on all 4.  They also share the same MAT zone as I understand so if you rotate the shader on one in the sirfaces tab, the details on the remaining three would rotate teh same degree as well. The only way around that is to use the Geometry Editor to make each one it's own surface. 

  • xyer0xyer0 Posts: 6,030

    kyoto kid said:

    The only way around that is to use the Geometry Editor to make each one it's own surface. 

    That may be a fairly straightforward, though perhaps time-consuming, exercise. 

  • Matt_BrownMatt_Brown Posts: 177

    xyer0 said:

    kyoto kid said:

    The only way around that is to use the Geometry Editor to make each one it's own surface. 

    That may be a fairly straightforward, though perhaps time-consuming, exercise. 
     

    I might be possible to rotate each column individually. That way they would appear different from any one camera angle.

  • StoicStoic Posts: 134

    In this thread forum member jcade has provided a columns offset alt UVs

    https://www.daz3d.com/forums/discussion/comment/6071772/#Comment_6071772

  • FSMCDesignsFSMCDesigns Posts: 12,774

    xyer0 said:

    kyoto kid said:

    The only way around that is to use the Geometry Editor to make each one it's own surface. 

    That may be a fairly straightforward, though perhaps time-consuming, exercise. 

    Depends on the modeling. There is a selection when selecting polys called "select connected" which selects all the polys of a single object in one click

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