What is wrong with her eyes?
Sfariah D
Posts: 26,286
I have been trying to apply a texture resource for G2F onto Belle, but there is a major problem with her eyes. What is wrong with her eyes?
If I need to show screen shots of the surface settings, please tell me which ones?
eyeproblems.png
1548 x 910 - 486K
Comments
I'm not overly familiar with the myriad of Genesis 2 characters, but I was under the impression that many used different UV maps, is this not correct? Perhaps that is part of the issue here?
Insofar as the Surface settings go, is the diffuse channel for the various eye nodes using the diffuse map that you are trying to apply? If so, there seems to be an issue with glossiness or specularity there, tey adjusting those to see if the issue is resolved.
(BTW, is that a screen capture of the viewport, or a render?)
I'm guessing that the Opacity for the Eye Reflection surface is not 0.
I'm not overly familiar with the myriad of Genesis 3 characters, but I was under the impression that many used different UV maps, is this not correct? Perhaps that is part of the issue here?
Insofar as the Surface settings go, is the diffuse channel for the various eye nodes using the diffuse map that you are trying to apply? If so, there seems to be an issue with glossiness or specularity there, tey adjusting those to see if the issue is resolved.
(BTW, is that a screen capture of the viewport, or a render?)
It is a render.
Another thing that can cause/contribute to this is low Glossiness/high Specular Strength.
The top image is the Opacity at 40%, as seen in the viewport.
The second image is the same thing, rendered.
The third image is Opacity at 40%, Glossiness at 30% and Specular Strength at 100%...
I seem to recall seeing this behavior when I had multiple instances of daz running at the same time. Try restarting daz.
If that's not the case and you're seeing the eye look normal in the view port, then it must be specularity or opacity settings on one of the eye surface settings as others have already mentioned. When I get stuck on this sort of thing, I'll use process of elimination by toggling opacity to 0 on the suspect textures until I find the culprit, then at least there's only one set of dials to play with.
Good luck!
Sorry for taking a while to respond. Here is the preview with the same eye problem. I have restarted the computer and it is still giving this problem.
the surfaces are , eye reflection, Eyelashes, Scarea, irises pupils.
you may better to show which texture resouces (mat preset name, ( and shader) you applied.)
to get more information.
is it daz product mat preset fro gen2female?
I think it is not belle problem, because I can add gen2femal default mat without problem.
and most of mat preset work well.
a few skin preset for g2f cause eye reflection problem easy with gamma correction.
some of them use strange opacity map for "eye reflection" suface,and "reflection color"
the merchant resource was called UltimateResourceKit-Genesis2Female(s)
I did not see any mat preset thingie.
I got the eyes cleared. I had the same settings on the cornea as the iris and pupil.