Newbie stumped by another lighting challenge
william_7fb5892d
Posts: 6
I've got my scene. One element of it is underlit (a bookcase). I've added a light aiming at it (cleverly called bookcase spotlight). No matter what I do (intensity, spread angle, etc.) it doesn't seem to make any visible difference on lighting this element. See attached, and thanx in advance for your assist!
spotlight.png
1519 x 872 - 2M
Comments
What is your environment mode set at?
Aha! It is 'dome and scene'. So if I'm using 'dome & scene' lighting, why is one bookcase lit so much better than the other, in spite of me adding a light?
Many thanx!
Try adding some zeroes to luminous flux, see if that does anything. If not, something must be blocking the light
When you add a spotlight, it's a good idea to change your view to the spotlight and rendering to NVIDIA Iray. You can then see exactly what effect the spotlight is having. If you get a blank screen, then as RL_Media suggests, you have something blocking the light. Sometimes a spotlight can even block itself if the geometry is other than point, and the height & width are set too high. If the light isn't blocked, you can change the Lumens to get the effect you want.
The dome is probably overwhelming the spotlight - is it for an outdoor scene? That is why RL_Media suggested incerasing the luminosity of the light. Alternatively use an HDR more suted to an interior, or actual lights, and adjust the Tone Mapping to suit.
Remove the default hdri in environment, use the built in Daz lighting or use an indoor suitable hdri as Richard suggested. Select your spotlight and look through it and position it on the object you want and increase lumens way up.
Aha! It is 'dome and scene'. So if I'm using 'dome & scene' lighting, why is one bookcase lit so much better than the other, in spite of me adding a light?
Many thanx!