Daz animation
Hello, some help please. I would like to learn animation. I've seen Daz's potential so go to play around with it . At this post I can pose ( took me 1 hour for my last pose (( a couple embracing each other and kissing)) seems pretty real and nice ( ( to me at least )) ) But now I'm asking for some really easy to understand animation guides , you know , things about how to decide how many frames you should have between keyframes , to make the movement flow, look realistic ( I've experimented with 1 key frame / 30 frames, and doesn't seem to work ) or how many keys I should have for lifting a arm.. things like that . Is there any guide that I could buy or free that has examples and easy to follow ?
Thanks in advance.
Comments
your best way is to watch people or movies .
there is no hard rule to doing animation .
Thanks, but there must be some kind of resources, tutorials, things like that... what I can find on youtube / google is rather scarce.. or not meant for daz... what I can find on this forum, it's usually dead links...
Hi strezoiualexandru ,
Unfortunately I don't know of any links to tutorials or videos at this time but some do exist for general animation basics on YouTube and in books from Amazon.
There is an animation forum here at DAZ where, I'm sure, you will get more answers to your questions if you post there.
Personally I'm interested in animation and the programs I use for short clips are Carrara 8.5 Pro and Iclone (sold by DAZ but it isn't DAZ software).
Animation can be done in DAZ studio, as you know, but I think most people use that program for still renders and few would recommend it for animation. (That is the kind of topic that gets debated strongly in the animation forum because there are some who use DAZ studio for excellent animations).
In DAZ studio (which, I admit, I've hardly used) you can animate with keyframes along the timeline. Or you can purchase motions from the DAZ store. (animate/animate2 ?)
I think, but may be wrong, you can import BVH motions from other (third party) sources - maybe only for earlier figures but not for Genesis/G2 ??
A tool found within DAZ studio and also in Carrara is the Puppeteer window.
With it you save poses as markers on a grid. As you move your mouse across the grid from marker to marker, the figure will move from pose to pose. You can move quickly or slowly and record the results as an animation after a few trial 'rehearsals' and it may help you to find the correct speed.
I think there are a couple of extra tools you can buy for animating with DAZ studio but I don't know for sure. (Graph Editor ? Motion Editor ?)
Carrara is a full 3d software suite owned and sold by DAZ and it has many excellent features for animation. You can open all your DAZ Studio content directly within Carrara and work with it from there.
I'm sorry my answers are so vague but I hope you will consider posting questions in the animation forum and I hope that someone else will give clearer information.
Thank you , Marcus. It was very helpfull of you. Can't believe that so many times I've searched animation in daz forum, and never took me to that secction
Actually DAZ3d is way better for animation then most realize.
But as mentioned allready you will need aditional plugins to get more control...
https://www.daz3d.com/animate2
Then you can get many free BHV motion capture files and use them to build OWN unique motion blocks (walking circles and so on)....
A lot of the ready made DAZ animation packs have their roots in freely available BHV files.
you can find RAW DAZ optimized motion capture files here:
http://www.cgspeed.com/
Animate let's you work with "Blocks"... one block is the "walking circle" another maybe face expressions ... the next for arms... they all can have different lengths (keyframes) and a variable time position... and the final output is your animated character.-- this works for EVERY morph and position control... so actually everything is possible (even demolation and physic ((manually) using own morphs))...
If you are familar with audio or video software and tracks plus blocks (where you mix different files togther) - animate works similar.
The first you do is doing a decision how many keyframes your final movie plays per second.. common is 24frames/sec (cinema) or 30frames/sec..
the rest is positioning and easy math..example: turning the head - in reality it takes between 1 and 2 seconds... so this block needs 24 - 60 frames... pose A on frame 1.. end pose B on frame 24 - 60.... 24 is a fast move.. 60 a slow move (2 seconds in a 30frame/sec animation))...
play around you will figure it out - it is fun to do :-)