Mec4D Unshaven 2 for Genesis 2 Male(s)

CostelloCostello Posts: 97
edited December 1969 in Daz Studio Discussion

Hi. I just purchased this and applied it to my Gen2m figure. The color shaders come up in Smart Content but there are seemingly no morph dials or style presets for the different beard configurations. What am I missing?

Thanks in advance for any assistance.

Comments

  • RedzRedz Posts: 1,459
    edited December 1969

    Select the beard in the scene and the shape morphs should show up in the posing/shaping tab, and also in the parameters pane.

  • CostelloCostello Posts: 97
    edited December 1969

    I have done just that but nothing comes up.

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  • RedzRedz Posts: 1,459
    edited December 1969

    I just checked and for me they show up right under resolution.
    I'm using 4.8
    Could you have had a bad install? Might be worth installing again?
    Otherwise there's a commercial thread for the product where you could ask for help.

  • CostelloCostello Posts: 97
    edited December 1969

    Hi. Yeah, I re-installed and it did the trick. Thanks.

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Glad you fixed your problem, the all beard styles should show up under SHAPING tab with big cards for each style and tools

  • edited December 1969

    I would like to ask your asset if fibermesh hair or suitable for game-models because it is geometric hair.
    Thank you for your reply in advance.

  • MEC4DMEC4D Posts: 5,249
    edited June 2015

    Fibermesh is a name of a curve based hair plugin in Zbrush and not type of model, the same type like LAMH or Garibaldi once it is exported it is OBJ geometry .
    Unshaven 2 is a physical geometry hair and styles morphs are modeled from a tiny 3 sided polygon OBJ triangle , and not flat panel one side geometry with opacity maps or hair plugin based if that was your question .
    I do not sell license for use the set in games as it is rather too heavy for that , the total OBJ asset with all beard styles is around 1GB

    I would like to ask your asset if fibermesh hair or suitable for game-models because it is geometric hair.
    Thank you for your reply in advance.
    Post edited by MEC4D on
  • edited December 1969

    Thank you for your reply! Very informative.

  • edited December 1969

    Do you think you will ever produce something people who want to use your hair in games, or are you not interested in this field?

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    I am doing stuff for games for my clients , but not selling stuff like that via DAZ, when I have more products here I will sell game license and then create products specific for that

    Do you think you will ever produce something people who want to use your hair in games, or are you not interested in this field?
  • edited December 1969

    I am looking forward to it, thanks!

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