Upgrade,Formats ,SubD's ?
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What's the best way to upgrade DAZ Studio ?,I'm currently using 4.6
I tested .bmp's n tiff's for normals. both seems to work the same.
Is there a best format or standard formats for Diffuse,Specular ,Ambient ,Normals ,etc etc ?
I imported a mesh and in Parameters/Mesh Resolution there's no subdivision there.
how do you get subdivision there ?
Thanks
Comments
I'll leave the first one to someone else...
Image formats...bmp and tif are the largest files and most memory intensive (comes into play when using the new Iray), they are also usually not compressed and are lossless. Png is a good compressed format. Jpg is most often used, but is really the worst format to use...too often it's compression introduces all sorts of artifacts and other 'blech' into the image.
For SubD on an imported mesh...you need to add it. Edit > Object > Geometry >Convert to SubD.
I'll leave the first one to someone else...
Image formats...bmp and tif are the largest files and most memory intensive (comes into play when using the new Iray), they are also usually not compressed and are lossless. Png is a good compressed format. Jpg is most often used, but is really the worst format to use...too often it's compression introduces all sorts of artifacts and other 'blech' into the image.
For SubD on an imported mesh...you need to add it. Edit > Object > Geometry >Convert to SubD.
I could be wrong, but I am fairly sure that the format of the image (bmp/jpeg etc) is irrelevant when it comes to how much memory it uses inside DAZ Studio. Once they have been loaded it will be held in memory in some internal format that is independent of the file format the image was saved in. The only difference with bmp and tiff files is they occupy more space on your hard drive.
For 3Delight...yes, sort of. For Iray...no.
In a 3DL render the image that is passed to the renderer is a mipmapped tif with the tdl extension (tif-delight). But the original format is still used by DS until a render...so what's 'active' is whatever was loaded. Plus the uncompressed formats make for bigger downloads...
For Iray, not sure what format it wants them in when it renders...but it's more dependent on number of pixels in the image, it uses 3 bytes per pixel.