iClone 6 PRO Full Bundle for 126$
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Given todays overall 50% discount and the Amazing Interiors 40-60% stacking, I saw it is possibly to get the full suite of iClone 6 for just 126 dollars (although you have to buy 3 Amazing Interiors new releases to get that price). This represents a discount of around 80%.
I do not have any version of iClone, so the question is, does anyone think it is worth it at the highly discounted price? Naturally it all depends how much I want to get into making 3D videos, and whilst that is something that seems interesting, I have always been put off by the amount of effort that would be needed to set up the videos, and then the huge wait for videos to render. Given that for me even a 10 minute render is too long, then the idea of waiting that long, per frame, is somewhat daunting. The ability to clothify all Genesis clothing using the app does seem rather cool though.
Anyway, just interested in people's thoughts on the matter.
Comments
I've been kicking myself for not getting it at ~$200. Can't say whether it would be worth it for you, but it's a package I want to learn, and at $156 (including the interiors) it's a great price.
Thanks for the heads up!!
Hello Havos,
This is a quick reply which I hope will help a little but I wouldn't want you to base your decision on what I say (Hope that makes sense!!)
I have used iclone 5 a lot and bought version 6 when it was released. I also use Carrara for animation.
If you look at videos such as the one on this page - from the DAZ store, then Iclone is extremely attractive and compelling:
http://www.daz3d.com/charming-animation-for-female-vol-1
(I may buy this after posting!!)
When I used version 5 of iclone, I found it quick, brilliant to use and above all FUN.
So far, in almost half a year, I've only played with iclone 6 twice or three times. This is to do with my hardware. I needed to upgrade to a whole new computer to run iclone6 but since then have largely used my old computer where most of my data and applications still live.
So that is point 1. You need a capable - if not downright powerful - computer for iclone 6.
Point 2 is: what does the bundle you refer to consist of? If it is Iclone and 3dXchange, then that seems great to me. If it is Iclone and the Indigo RT renderer then you will still find it hard to use fully without 3dXchange.
I cannot speak with any great experience of iclone6, as I've explained, but I've followed the forums attentively and have made my own decision not to use the Indigo renderer - I don't consider it necessary for my hobby. But I couldn't use iclone without 3dXchange (Pro version, that is, not the much more expensive Pipeline version).
The moving clothes in iclone 6 seem to have caught everyone's attention. I honestly cannot comment on how easy it is to set up with Genesis clothing but I sense that it isn't automatically successful with all garments - it may take some trial and error. No doubt Reallusion vendors will create many new clothes for the forthcoming new iclone figures when they are released.
Lastly, I do love iclone, but it isn't yet another DAZ in it's realism (IMO). It IS a fun animation package that is being used seriously by many and is going from strength to strength.
Hope this is of use!!
Hmmm. I've just looked at the video I gave a link to and it appears to me that the video shows more motions than are included in the product.
The product is Volume 1. I wonder if the video is showing more than just volume1?
Hi Marcus,
Thanks for the information, it has given me some room for thought. Just for your info, the package I am talking about is iClone 6 Pro, plus 3dXchange, the Indigo Renderer and the Genesis 2 extensions, so it does include a lot for the price.
One thing I am concerned about is how easily all my props and scenes would be usable in iClone. I realise some materials setting changes etc would be needed, but the last thing I want is to buy a program where I then need to spend a load more on content. I spend enough money on DAZ Studio stuff, I do not need another content hungry hobby.
Really now I am not concerned about the price, as how much time I really have to spend playing with this, I do not have enough time in the day to do all I want to do as it is. Clearly this is something I only can decide.
One question if you do not mind, how long roughly are the render times for a video of say around 640x480?. I am talking about the inbuilt renderer not the Indigo one, which I know would be much slower. The iClone stuff talks about real time rendering, but my understanding is that this is refering to the real time preview of the video as you are building it.
Havos,
I don't know what the Genesis extensions are - this discussion has brought home to me how much I've started to lose touch with Reallusion. (recently I've spent more time with Hexagon and Carrara)
But Iclone 6 Pro, 3Dxchange Pro and the Indigo renderer for the price you quoted seems an amazing deal. At the release of version 6, the deal from Reallusion was to spend $299 on content and get Iclone6 and Indigo free.
It seems to be the case that good deals happen from time to time and it may not be necessary to rush. But IMO this is a very good price. If they are indeed PRO versions.
As for the rendering - I'm not the best person to give advice. I only used Iclone6 for about six short renders so far, with a vastly improved computer. The render times depend, as always, on computer specs, the number of items in a scene, their textures number of lights, particle effects, etc.
Also you can render out to different sizes and file formats. Phew!!
Without having Indigo, I found the few renders completed in several minutes (3-8 perhaps) . These would maybe be 15-20 seconds of animation, I guess. (Carrara which I love is fast but would take longer to render 4 seconds of animation and MUCH longer if fog, etc. was used. (Iclone is great for quick particle effects).
I've said this a good few times in the forums: with iclone 5 I saw myself having a neat animation package which was also a good pre-viz or prototyping package for stories I could hope to make in Carrara. But Iclone6 (IMO) would now force me to choose which package to opt for if I was trying to produce a good story - I don't see it as just for prototyping any more.
I gather from reading Reallusion forum posts that rendering in Indigo can be extremely slow.
A lot of iclone animating is based on bought motions. They are generally high quality and Reallusion also put faith in providing motion capture plugins - which is another very involved story.
Thanks again. The Genesis extensions are simply to allow you to import your Genesis 1 and 2 characters and clothing into iClone, which is naturally nice as Genesis figures are better looking models than the iClone ones.
Obviously I realize that setting up motions would be very time consuming, so buying animations makes sense, but that gets me back to worrying about another drain on my resources.
I confess to be an addict to what look like good bargains, I bought Vue a year or so back, because it was double discounted to 25% of its normal price, and seemed too good a deal to miss. However I have not even got round to installing it yet!
You can use all DS stuff in iClone 6 pro - using 3dexchange .
Its a great price .
This is a quick reply rather than the outcome of deep thought!
Bargains do tend to be repeated in different variations. It might be worth going for trial downloads at this time.
I understand buying software and not using it - I took a long time before using Poser after buying it and 3DCoat is still waiting for me to give it proper attention. So is Iclone 6, if I bring myself to admit it.
The thing about iclone is its speed of giving characters movement. The promotion video I linked to, while excellent, is something I or anyone could do in a matter of a few mouse-clicks. The motions are excellent - applying them is as simple as bringing them from the library of motions to the scene by double-clicking.
There is also key-frame animating, from pose to pose, if you wish. Motions can easily be edited. There is also motion puppet (a little bit like Poser's walk-designer but highly effective).
Motion packages include the obvious fight and dance sets of movements but there are many others for epic stories - I bought one set called something like 'Defeated Army'. It gave motions of soldiers running away and tripping up and so on. All good for anyone doing a medieval or more modern fight scene.
Remember that Iclone 6 is still to some extent a 'work in progress'. The planned features are still being rolled out to a schedule and this has frustrated some vocal users in Reallusion's forums. Most planned improvements won't involve extra cost I BELIEVE - but be sure to verify the details for yourself. Reallusion are a fair company and most, I think would commend them for their customer service.
Thanks again Marcus. I think you are right in that I need to try things out first before buying. If I do decide on doing some animation I should do some research first before deciding which application is best. I have read a number of good things about Unreal and its real time rendering engine, but I believe that is mostly for making gaming animations rather than for movies, but the samples I have seen look really cool.
One thing I am concerned about is how much this kind of software is used by single people without the resources of large teams behind them. I went on youtube looking for videos posted by iClone users, only to find the vast majority of the videos are either tutorials or stuff made by real illusion themselves. It is a similar issue with Unreal, you can find some amazing videos, but they are what the makers themselves did, and I am interested in seeing what can be achieved by "normal" people where this is just a hobby. You then get the feeling, if they could do it, so can I. When you see what a team of highly skilled professionals can do, it is impressive, but does leave you wondering if you could ever do that.
Just for fun -
iClone 6 pro
https://youtu.be/6FvS4-fLDq0
Thanks for your response, Havos. I'll post this then retire - I just noticed it's almost 2:30 am here in the UK!
Earlier I forgot to say that my animations in iclone are generally 640X480 which you specified.
Before Iclone6 was released, the Reallusion forums were generally about iclone and how to use its features and how to create films. With iclone6 a whole new preoccupation began with the latest technology and with all the new features.
Among these was the Indigo renderer, then everyone started discussing Tools such as Substance Designer and cloth motion using PhysX and Hardware specifications and different light effects, etc.
For some reason the quiet world of iclone exploded into a war of words centred round all the new features. Old friends fell out, arguments flared, new faces appeared on the forums and some were newcomers asking questions while others were fiercely critical of this or that. It was all very strange. At the same time, I think it is fair to say, a great many 'outsiders' began to notice iclone's existence for the first time.
The point I'm coming to is that many of the real iclone fans and long-term users are mostly gripped with the idea of telling a story. They do genuinely wish to be film-makers and are probably more interested in cinematography, camera angles, length of shot (and all that stuff I know nothing about) than they are about realistic moving cloth. (It goes without saying that, they do need to have great computer skills also just as DAZ users do)
I would like eventually to make one of several films I have in mind but spend all my time exploring the software I've bought - all in preparation!
There are actually many excellent films made in iclone. True, films made in earlier versions are of the quality of cut-scenes from old games but a good story with nice voice-acting makes up for all that.
It's so late that I won't search for examples but if the thread continues I'll perhaps get a chance tomorrow or at the weekend.
Regards
Nice video, Bigh, short and to the point.
Maybe tomorrow I'll re-read all I've written tonight and disagree with the things I said!
But the forum wars at Reallusion's forum around Christmas time were really extraordinary!
thank you !
I don't use the forum over there much - get my info from watching youtube video .
To bad about the wars there - never helps any one .
Thanks Bigh, that was actually one of the videos I saw when I searched youtube for user produced iClone videos. Do you remember how long did that took to render?
Thanks for that, I would definitely be interested in seeing more samples.
Forum wars seem to break out for no reason these days, all a bit childish IMHO. Fortunately the forums here at DAZ are pretty friendly.
What you said about some of the users sort of fits in with what I had seen, people more interested in playing with the software and seeing what it can do, than actually spending the major effort in producing anything. Mind you, I am pretty guilty of that too with DS and Poser.
I am also in Europe so it is late for me too, so I am signing off now.
Thanks Bigh, that was actually one of the videos I saw when I searched youtube for user produced iClone videos. Do you remember how long did that took to render?
Ignore this repeated post I pressed quote instead of update, sorry.
Thanks Bigh, that was actually one of the videos I saw when I searched youtube for user produced iClone videos. Do you remember how long did that took to render?
how long - not for sure - but it was fast .
working on a new one - will try to see how long it takes .
new iClone test - DS to iClone - render time about 20 minutes
https://youtu.be/e9ntG2Z-fag
Trying to work out stuff:
To import need 3d exchange, then the renderer to render. :)
Is it possible to not use the renderer, but export the posed figured to render in daz using iray? Learning yet another render doesn't appeal. I really like the dynamic cloth features though. Daz sucks at supporting that, Or maybe just export the dynamic cloth once its posed back to daz?
Thanks a lot for that. Really nice video, I particularly like the grass waving in the wind.
At about 10 seconds (300 frames) for 20 mins, that is roughly 4 seconds per frame, which is pretty fast. Was this iClone 6, and was it the default renderer? Do you think the render would have taken longer if your camera had been panning rather than sit stationary?
Whilst looking at your video I spotted this one by a user called SmallWStudio
https://www.youtube.com/watch?v=dqj6NCtYMXk
It was very impressive, one of the best videos I have found for a user produced iClone video.
I only know what I have read, as I have never actually used iClone, but it appears some people have had issues importing back into DS from iClone.
Another issue I also have read about is that some people have had problems with importing Genesis characters into iClone with geograft geometry, like Minotaur, but particularly when the graft had its own bones like Genesis 4 arms. That was iClone 5 (or so I read) so I do not know if this issue has been corrected in iClone 6.
Thanks a lot for that. Really nice video, I particularly like the grass waving in the wind.
At about 10 seconds (300 frames) for 20 mins, that is roughly 4 seconds per frame, which is pretty fast. Was this iClone 6, and was it the default renderer? Do you think the render would have taken longer if your camera had been panning rather than sit stationary?
Whilst looking at your video I spotted this one by a user called SmallWStudio
https://www.youtube.com/watch?v=dqj6NCtYMXk
It was very impressive, one of the best videos I have found for a user produced iClone video.
it was stock iClone 6 - panning would be about the same time .
I agree SmallWStudio does great work .
I only know what I have read, as I have never actually used iClone, but it appears some people have had issues importing back into DS from iClone.
Another issue I also have read about is that some people have had problems with importing Genesis characters into iClone with geograft geometry, like Minotaur, but particularly when the graft had its own bones like Genesis 4 arms. That was iClone 5 (or so I read) so I do not know if this issue has been corrected in iClone 6.
Thanks for reply
Thinking about taking the plunge, but it's a lot to spend on something I'm not sure is going to be suitable; I hate trial software, the trial is either never long enough or something is disabled that allows for proper evaluation.
Thanks for reply
Thinking about taking the plunge, but it's a lot to spend on something I'm not sure is going to be suitable; I hate trial software, the trial is either never long enough or something is disabled that allows for proper evaluation.
Well I have missed the boat to get it at 126 dollars as the amazing interiors deal has finished, but I want to try it out first to see if it is what I want, and for that I need some free time, which is not something I have a lot of right now!
Is there a way to try iclone out before buying it? I like animating a lot, but DS is a lot of work. I've been looking at it since I read this post today and I'm trying to decide if it's something I would use.
Someone mentioned all clothing can be clothified? That's pretty appealing. Is there physics at all? If there is, is it hard to setup?
I'd love to fiddle with it before dropping $100+
How long did it take you to animate that? Was controlling the movement to make it realistic difficult or tedious?
How long did it take you to animate that? Was controlling the movement to make it realistic difficult or tedious?
If you go to real illusions web site you can grab a trial version for 30 days, although it has limitations. The other option is to buy it through DAZ then you get the full version and can return it within 30 days if you do not like it.
If you go to real illusions web site you can grab a trial version for 30 days, although it has limitations. The other option is to buy it through DAZ then you get the full version and can return it within 30 days if you do not like it.
I am trying the trial version; I've just exported a model, and it changed it; its a custom shape, but not one i created myself, from daz. As it was exporting it changed it to the default g2 female. It is as though it ignores some morphs. Oh and I have a fast computer and exporting takes a long time.
If you go to real illusions web site you can grab a trial version for 30 days, although it has limitations. The other option is to buy it through DAZ then you get the full version and can return it within 30 days if you do not like it.
I am trying the trial version; I've just exported a model, and it changed it; its a custom shape, but not one i created myself, from daz. As it was exporting it changed it to the default g2 female. It is as though it ignores some morphs. Oh and I have a fast computer and exporting takes a long time.
Again I only know what I have read as I was trawling through forums etc over the last day or so, but I read someone having the exact same issue as you, ie G2F morph resetting on import. The thread went on to say the solution was "to lock" the morph before exporting, but I have no idea how to do that
This is exactly why I'm interested in iclone, though not to render in DS/Iray but rather in Carrara/Octane. I know Argus over on the Carrara forums has mentioned he exports from iclone to render in Carrara all the time without problems, so theoretically I think it's very feasible (I don't know any reason why the exact same principle wouldn't apply to DS/Iray). However I believe to get the feature to export out of iclone after setting up the clothing and figure physics requires the most expensive version of Iclone, which is not offered here as the Daz store (I'd love to be wrong about this though) which means it would be very pricey to get.
I really do think the ability to partially change conforming clothing into dynamic in certain regions, along with the speed and quality of the cloth sim, makes iclone very very attractive. Theoretically I'd very much like to add it to my animation pipeline, exporting into Carrara and adding dynamic strand hair that's been physics simulated, then rendering finally in Octane, but I'm not sure I'm enough off a high roller to afford to set that up. :)
Edit: Just realized I'm partially wrong, looks like to export what's needed is 3dxchange Pipeline (not to be confused with 3dxchange standard or 3dxchange pro) and there is a bundle here at the Daz store that includes that, so.... ( Now I'm really wishing I had jumped on this yesterday so I could stack discounts :) )
Edit2: No, I looked closer and realized that the 3dxchange Pipeline bundle in the Daz store is for Iclone 5, not Iclone 6, so I guess I was wrong...
This is exactly why I'm interested in iclone, though not to render in DS/Iray but rather in Carrara/Octane. I know Argus over on the Carrara forums has mentioned he exports from iclone to render in Carrara all the time without problems, so theoretically I think it's very feasible (I don't know any reason why the exact same principle wouldn't apply to DS/Iray). However I believe to get the feature to export out of iclone after setting up the clothing and figure physics requires the most expensive version of Iclone, which is not offered here as the Daz store (I'd love to be wrong about this though) which means it would be very pricey to get.
I really do think the ability to partially change conforming clothing into dynamic in certain regions, along with the speed and quality of the cloth sim, makes iclone very very attractive. Theoretically I'd very much like to add it to my animation pipeline, exporting into Carrara and adding dynamic strand hair that's been physics simulated, then rendering finally in Octane, but I'm not sure I'm enough off a high roller to afford to set that up. :)
Edit: Just realized I'm partially wrong, looks like to export what's needed is 3dxchange Pipeline (not to be confused with 3dxchange standard or 3dxchange pro) and there is a bundle here at the Daz store that includes that, so.... ( Now I'm really wishing I had jumped on this yesterday so I could stack discounts :) )
Edit2: No, I looked closer and realized that the 3dxchange Pipeline bundle in the Daz store is for Iclone 5, not Iclone 6, so I guess I was wrong...
If you go to real Illusions site there are only two versions of iClone for sale, the standard and the pro, both of which are also available here.
I was also confused about what was the difference between the Animation pipeline and 3dxchange. Seems odd if the pipeline was separate it was not included in the full bundle for iClone 6. I think a new version of 3dxchange is imminent, and maybe that is true of the pipeline too. I am not sure why they need two separate products for import/export.