Do I need an interactive license if I a video of my daz render was monetized?

For instance - One still frame image I use for my ambient sound videos. For fun I have a few of these interiors I've purchased and render them, then I'll throw it into after effects and add snow falling / rain on the windows, candles flickering, etc.

If it happens to be monetized do I need the interactive license? 

Comments

  • Interactive license is for if you're encorporating the meshes into, say, a videogame, where the game itself actually contains the 3D objects in it and people are installing the game onto their machine..

  • CybersoxCybersox Posts: 9,082

    karia007 said:

    For instance - One still frame image I use for my ambient sound videos. For fun I have a few of these interiors I've purchased and render them, then I'll throw it into after effects and add snow falling / rain on the windows, candles flickering, etc.

    If it happens to be monetized do I need the interactive license? 

    Under the current terms of the DAZ EULA, DAZ assets can be used in motion pictures, still photographs or any other form of 2D imagery, in cluding photoshop assets, without additional licenses unless it's speciffically marked otherwise, including in a game if it's only a 2D background image.  You DO have to get an additional license if you want to make a 3D Print or use the assets in something like a game if that requires the includsion of a copy of the model that could be extracted. 

  • pwiecekpwiecek Posts: 1,582

    If you render a bunch of sprites and use them in a game, even that is allowed.

  • DripDrip Posts: 1,206

    Cybersox said:

    karia007 said:

    For instance - One still frame image I use for my ambient sound videos. For fun I have a few of these interiors I've purchased and render them, then I'll throw it into after effects and add snow falling / rain on the windows, candles flickering, etc.

    If it happens to be monetized do I need the interactive license? 

    Under the current terms of the DAZ EULA, DAZ assets can be used in motion pictures, still photographs or any other form of 2D imagery, in cluding photoshop assets, without additional licenses unless it's speciffically marked otherwise, including in a game if it's only a 2D background image.  You DO have to get an additional license if you want to make a 3D Print or use the assets in something like a game if that requires the includsion of a copy of the model that could be extracted. 

    To add to this: if you were to make a game (or real time animation or any other file or program) that includes the actual meshes of Daz products to render them on the clients' machine, Daz does *NOT* consider how well you encrypt, hide, password protect, or whatever this data. Any data can be hacked and extracted, and for that reason, inclusion of the meshes is only allowed with an interactive license. Especiallly once a program uses the data to pass it through the GPU (onboard or on a graphics card doesn't matter) and render it on your screen, it becomes extremely insecure and easy to extract. This does require special software, but software capable of doing this has been around since the eighties.

    So that's why it matters whether you include the actual model within your software or not. 2-dimensional representations like rendered images and videofiles don't matter. It's impossible to extract the original 3D model from those. But if the actual model with all its exact data for polygons and vertices, and possibly also normal maps and shaders is anywhere in the software, then it's at risk of extraction.

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