Bowling Team Outfit?
Tynkere
Posts: 834
As title implies, outfit for bowling team shirt, rental shoes, etc? Search didn’t come up with anything except sets, poses & sport props.
If no outfit, kit bash options? Ref. photos for what I’d like to do. Rental shoes would have size on the back. Shirts with logo on back-- maybe some patches.
Here’ ssome photos if helps for what I have in mind. Thx
edit: forgot to say outfit would be for G8 -- anything from M4/V4 to G8 would work. I'm assuming 8.1 wouldn't work on G8 ; )
RefPhoto_ShirtPatches_BowlingTeam.png
800 x 960 - 1M
RefPhoto_Shoe_Bowling-Rental.png
500 x 500 - 236K
Post edited by Tynkere on
Comments
Bump. Was this an odd request/question? Usually someone replies "yes/no" in a few hours.
No reply tells me I'm probably out of luck. Bowling outfit probably just too esoteric or specialized.
Question then:
Move this topic, or start new one on how I might make a passable shoe & shirt using DS and send to Hexagon. I don't want to double post and clutter up forums.
thx
I don't recall seeing a bowling outfit - but my memory is not the best, so there might be some.
I am not sure why you wan't to send to Hexagon.
I would assume you best bet is to find some sportshoes that is close enough and then retexture them.
And similar for the shirt. I don't think I know what a proper bowling shirt look like, like a polo?
Are you familiar with how to retexture? Essentialy you take the template or an exiting texture map into an image editing program and colour on top.
For the pathes you can fake it, by colouring on top of the shirt, or maybe better, model some simple patches you add on top of the shirt.
@Tynkere:
https://www.daz3d.com/i13-bowling-alley-environment-with-poses
contains shoe props, but I don't know anything about this product...
Linwelly has created a tutorial about retexturing props, which might help you:
https://www.daz3d.com/supercharge-your-daz-studio-content-with-gimp
But this product I also don't own...
For the patch there are plenty youtube tutorials how to create them with gimp:
https://www.youtube.com/watch?v=pEI1IVRdCxU
Don't - bumps are not allowed.
Move without bumping if you like, reposting the same question is also not allowed
You mean model in Hexagon and send to DS?
Sorry about that. Won't happen again. ; )
I'll start a new "How to" topic at "New Users" when I have a bit more info on what app I might use. Appreciate your patience. : )
----
@Everyone
Thanks for replies. Team shirt seems pretty straight forward. Add a logo to texture file, maybe make a normal map. Change colors in PS or DS.
Don’t know how I’d make an actual 3D patch. Same with round size label on shoes.
That's proving problematic. “Classic Tuxedo Shoes” (and most of them I’ve tried) have a UV map that joins at rear of the shoe. Not as easy as opening the texture file in PS, drawing a circle & putting number on it. Here I’ve messed around with a sphere and parented it to shoes. Not very convincing. : 0 !
I'm guessing there's a much better way to make a shoe label than just a sphere and parenting to shoe in DS.
Find a leather shoe with sep. surface for rear panel rather than one were seam of UV map meets?
Bottom line: If want to learn how make own clothing or a least make things like a 3D buttons or patches...
Hexagon? Carrera? Blender? Which one do most people use for making clothes? Once I find out, then I can start looking at the tutorials.
Thanks for your patience. As a hobbiest, I usually post at DAZ when I have a problem I can't solve or a "What Product Is This" question. Appreciate the help.
An Iray Decal Node (from the Create menu) might work to let you project the patch texture onto the heel - you'd need to add bump or normal maps for any relief, of course.
https://www.daz3d.com/restaurant-waiter-uniform-for-genesis-3-male-s You can use the white shirt and change the surfaces to multi-color it.
Haven't worked much w/iRay decals other than signage on a wall or something. Will try it.
I have waiter uniform. In addition to shirt with pocket, maybe better luck with shoes & UV map if decal doesn't work.
thanks
If your choose to modify the texture instead of the decals, I would advice to use to use a UV checker texture, like this http://outworldz.com/SeamlessTextures/master/UV Checker/uv_checker large.png
as a guide across the seam. And then also if your painting program supports it, use a vector layer to draw the outline. It will be more precise and can be modified if it doesn't align properly.
~ and then ~
seems like theres' a bowling shirt for M4 - Dynamic
_ no , its' an M4 Dynamic Polo Shirt ,
Template or 'map' (UV texture checker?) might be exactly what I was needing for shoes. Had mixed results with rulers, guides & grid in PS. Off to go give it a try.
All this just for some fun 'Father's Day at the bowling alley' renders. Learning more about 3D a fun pass-time though. Thanks!
Edit:
@ed3D
Looks like our posts crossed or we were typing at same time. Will check out M4 shirt as well. Thanks for reply. ; )
~ you're more than welcome _