G8.1M deformed knees

I thought this was something I'd done, but it turns out that G8.1 Male knees get deformed in a bent position. In the attached photo two base males 8.1 on the left, 8 on right in the Base Poses seated position.

Any thoughts, because I am reluctant to do stuff with G8.1 if I am going to get this going forward.

Thanks.

G8.1 error.png
527 x 881 - 319K

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,798

    That is most likely a corrective morph that should trigger only when a particular  heavy/muscular character is applied but it is not set up correctly and triggers in all cases. Obvsiouly a Genesis 8.1 Male character since 8 is OK. Have you recently installed such a character, assuming this is a new issue? have you checked there are no updates for your Daz content?

  • Thanks for your response. I did load up the images using just vanilla G8 and G8.1 males out of the box. I merely added the briefs.

    Are you saying that the G8.1 error doesn't happen on your installation of DAZ?

  • Richard HaseltineRichard Haseltine Posts: 100,798

    No, I'm pretty sure it's a badly set up corrective morph (the whole point is that it is applying when it shouldn't, when you are using the base shape or another character shape).

  • nemesis10nemesis10 Posts: 3,418

    Ah, I just submitted a ticket for this... it is Malcolm HD which is triggering this problem (specifically MalcolmHDJCMkneebendright/left).

  • Thank you Nemesis10 - I only recently installed Malcolm, so you have saved me hours of detective work. Cheers!!

     

  • Unflinchingly said:

    Thank you Nemesis10 - I only recently installed Malcolm, so you have saved me hours of detective work. Cheers!!

    So, I removed the entire Malcolm character but there are still some residue issues in this area. See the attached render, there is still a marked difference between 8 and 8.1 - so I guess there must be another badly coded JCM.

    How do I see the JCMs being applied to the base character? I have been searching online, but I am not finding anything useful.

     

     

    8.1 again.png
    527 x 881 - 243K
  • UnflinchinglyUnflinchingly Posts: 6
    edited May 2022

    Unflinchingly said:

    Unflinchingly said:

    Thank you Nemesis10 - I only recently installed Malcolm, so you have saved me hours of detective work. Cheers!!

    So, I removed the entire Malcolm character but there are still some residue issues in this area. See the attached render, there is still a marked difference between 8 and 8.1 - so I guess there must be another badly coded JCM.

    How do I see the JCMs being applied to the base character? I have been searching online, but I am not finding anything useful.

     

     

    Thanks to this tutorial

    https://www.daz3d.com/forums/discussion/comment/7506096/#Comment_7506096

    I found how to show the hidden morphs and found that Fred 8.1 is also affecting the G8.1M base figure, even when Fred 8.1 is not dialled in. I am surprised that DAZ are not picking this up. How would Oscar Wilde have put it? To have one rogue JCM affecting the G8.1M base character might be a coincidence, but two suggests a certain recklessness in quality control.

    (mod- fixed quotes)

     

    Post edited by Cris Palomino on
  • JethalJethal Posts: 35

    Perfect solution! Thanks for the thread

  • j11011j11011 Posts: 32

    Unflinchingly said:

    Thanks to this tutorial

    https://www.daz3d.com/forums/discussion/comment/7506096/#Comment_7506096

    I found how to show the hidden morphs and found that Fred 8.1 is also affecting the G8.1M base figure, even when Fred 8.1 is not dialled in. I am surprised that DAZ are not picking this up. How would Oscar Wilde have put it? To have one rogue JCM affecting the G8.1M base character might be a coincidence, but two suggests a certain recklessness in quality control.

    (mod- fixed quotes)

    dude, what quality control, that costs money...  laugh

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