Error opening file
I need help bypassing this error. I think its caused by Reality 4. Because this only happens when I use reality 4. I don't see this error anytime else. I repeat, and let me emphasize on this very clearly. I ONLY see this happen when I use Reality 4.
I will give you ALL the information In the scene
I have a genesis model and a Jason Golf T shirt. https://www.daz3d.com/jason-for-genesis-clothing
and Genesis 2 Male Real Hair in the scene. http://www.daz3d.com/real-short-hair-for-genesis-2-male-s
I have no other props in the scene.
This is my log file.
I Run on windows 7 64Bit
WARNING: Object::disconnect: Unexpected null parameter
WARNING: QCoreApplication::postEvent: Unexpected null receiver
*** Scene Cleared ***
DEBUG: End DAZ Studio to Hexagon Bridge log...
--------------- DAZ Studio 4.7.0.12 exited ------------------
~
+++++++++++++++ DAZ Studio 4.7.0.12 starting +++++++++++++++++
Platform bits: 64
Qt Version: 4.8.6
OpenSubdiv Version: 2.3.5
Running on Windows 7, Build 7601, Service Pack 1
CPU Information:
CPU String: AuthenticAMD
CPU Brand String: AMD Phenom(tm) II X4 820 Processor
Cache Line Size = 64
L2 Associativity = 8
Cache Size = 512
Stepping ID = 2
Model = 4
Family = 15
Extended family = 1
CLFLUSH cache line size = 64
APIC Physical ID = 3
Supported CPU Features:
SSE3 New Instructions
MONITOR/MWAIT
x87 FPU On Chip
Virtual-8086 Mode Enhancement
Debugging Extensions
Page Size Extensions
Time Stamp Counter
RDMSR and WRMSR Support
Physical Address Extensions
Machine Check Exception
CMPXCHG8B Instruction
APIC On Chip
SYSENTER and SYSEXIT
Memory Type Range Registers
PTE Global Bit
Machine Check Architecture
Conditional Move/Compare Instruction
Page Attribute Table
Page Size Extension
CFLUSH Extension
MMX Technology
FXSAVE/FXRSTOR
SSE Extensions
SSE2 Extensions
Hyper-threading Technology
Physical Memory:
Total: 7.7 GB (8320700416)
Avail: 4.5 GB (4854964224)
Virtual Memory:
Total: 7.9 TB (8796092891136)
Avail: 7.9 TB (8795871117312)
Current Memory Usage: 41%
Current DateTime:
Loc: Mon Jun 1 01:05:33 2015
UTC: Mon Jun 1 08:05:33 2015
Temp Data:
Location = C:/Users/Sickley/AppData/Roaming/DAZ 3D/Studio4/temp
Disk Total: 920.4 GB (988341596160)
Disk Avail: 523.1 GB (561728565248)
Locale: en_US
No translator found.
Creating Plugin Manager...
Reading style definition C:/Program Files/DAZ 3D/DAZStudio4/resources/style/Darkside.style
Creating Import Manager...
Creating Export Manager...
Creating File IO Preset Manager...
Creating Save Filter Manager...
Creating Asset IO Manager...
Creating Image Manager...
Creating Help Manager...
Reading help index
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/DAZ Studio/DAZStudioHelp.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/Plugins/EXPExporter/ExPExporter.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/Plugins/FBXExporter/FBXExporter.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/Plugins/FigureSetup/FigureSetup.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/Plugins/GenX2 AddOn Gen3 Kids/GenX2 AddOn Gen3 Kids.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/Plugins/GoZ/GoZ.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/Plugins/JointEditor/JointEditor.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/Plugins/LAMH Player/LAMH Player.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/Plugins/LayeredImageEditor/LayeredImageEditor.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/Plugins/MorphLoader/MorphLoader.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/Plugins/MorphLoaderPro/MorphLoaderPro.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/Plugins/PolygonGroupEditor/PolygonGroupEditor.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/Plugins/TextureAtlas/TextureAtlas.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/Plugins/WeightMapBrush/WeightMapBrush.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/inlinehelp.dsx
Creating Multimedia Manager...
Creating Authentication Manager...
Creating Content Manager...
Scanning Import folders...
Scanning Content folders...
Creating Render Manager...
Creating Texture Converter Manager...
Creating Texture Baker Manager...
Creating Device Manager...
Creating CallBack Manager...
Using GLEW 1.9.0
Supported OpenGL extensions:
GL_ARB_color_buffer_float
GL_ARB_depth_buffer_float
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_framebuffer_object
GL_ARB_geometry_shader4
GL_ARB_imaging
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shadow
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_bindable_uniform
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access : NOT INITIALIZED
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXTX_framebuffer_mixed_formats : NOT INITIALIZED
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod : NOT INITIALIZED
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_swizzle
GL_EXT_texture_shared_exponent
GL_EXT_timer_query
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_buffer_float
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_half_float : NOT INITIALIZED
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render : NOT INITIALIZED
GL_NV_vertex_buffer_unified_memory
GL_NV_shader_buffer_load
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control : NOT INITIALIZED
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_ARB_render_texture
WGL_ATI_pixel_format_float
WGL_ARB_create_context
WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_NV_float_buffer
WGL_NV_multisample_coverage
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle
: NOT INITIALIZED
OpenGL features for current hardware:
OpenGL provider: NVIDIA Corporation
OpenGL renderer: GeForce 9100/PCI/SSE2
OpenGL version: 2.1.2
Maximum number of lights: 8
Number of auxiliary buffers: 4
Number of texture units: 4
Depth buffer bit resolution: 24
Maximum OpenGL texture size: 8192 x 8192
Current OpenGL Texture Quality Setting: Best Quality
RGBA color bitplane resolutions: 8 8 8 0
GLSL version: 1.20 NVIDIA via Cg compiler
Shadow mapping supported
VBO supported
Creating Asset Manager...
Connected to CMS: PostgreSQL 9.3.4, compiled by Visual C++ build 1600, 64-bit
*** Scene Cleared ***
Loading plug-ins:
aniMate2.dll
d3dGenX2.dll
dazscriptide.dll
dz3dconnexion.dll
dz3dmouse.dll
dzalignace.dll
dzassetiofilters.dll
dzautofit.dll
dzautoriggerbasic.dll
dzautoshaderbakeractions.dll
dzbrycebridge.dll
dzbvh.dll
dzcolladax.dll
dzcomponents.dll
dzcontentdbeditor.dll
dzcontentlibrarypane.dll
dzcr2exporter.dll
dzcustomizedlg.dll
dzdelightrenderer.dll
dzdformeditor.dll
dzeasyloader.dll
dzexpexporter.dll
dzfbxexporter.dll
dzfbximporter.dll
dzfiguresetup.dll
dzgoz.dll
dzhexagonbridge.dll
dzimageio.dll
dzjointeditor.dll
dzlayerededitor.dll
dzlayerfilter.dll
dzmanualshaderbaker.dll
dzmaptransfer.dll
dzmorphfollower.dll
dzmorphloader.dll
dzmorphloaderpro.dll
dzobjexporter.dll
dzoptitexclothbasic.dll
dzpolygongroupeditortool.dll
dzprimitives.dll
dzpropertyhierarchyeditor.dll
dzpuppeteer.dll
dzpz3importer.dll
dzrenderedit.dll
dzrenderlibrary.dll
dzrslshadercompiler.dll
dzsavefilters.dll
dzscriptedrenderer.dll
dzscriptedsteps.dll
dzshaderbaker.dll
dzshaderbuilder.dll
dzshadereditor.dll
dzshadermixerbase.dll
dzshadermixergui.dll
dzsmartcontentpane.dll
dzspotrendertool.dll
dztextureatlas.dll
dztransferutility.dll
dzu3dexporter.dll
dzweightmapbrush.dll
dzwinvideo.dll
lamhPlayerPlugin.64.dll
sdk_sceneinfopane.dll
dzdrawstyles.dll
dzpowerpose.dll
Reality_2.0.dll
DEBUG: initDB!
DEBUG: Db is Open
Reality_DS64.dll
Total class factories: 1410
Creating Script Engine...
WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
3D mouse support library could not be loaded.
Creating Main Window...
Creating Viewport Manager...
Successfully created OpenGL viewport for Viewport1.
Successfully created OpenGL viewport for Viewport2.
Successfully created OpenGL viewport for Viewport3.
Successfully created OpenGL viewport for Viewport4.
Creating Action Manager...
WARNING: libpng warning: Unknown iTXt compression type or method
Creating Pane Manager...
Successfully created OpenGL viewport for AuxViewportView.
WARNING: QFile::flush: No file engine. Is IODevice open?
Executing startup script...
Started in: C:/Program Files/DAZ 3D/DAZStudio4
DAZ Studio Started
Creating Pixel Buffer
Pixel buffer - Width: 1024 Height: 1024
Compiling OpenGL Shader...
Fragment Shader:
Fragment Shader compiled successfully.
Linking Shader:
Fragment info
-------------
0(29) : warning C7050: "rgb-0013" might be used before being initialized
Shader Program successfully linked.
Json Parser (220259,8): Unhandled exception during parsing.
Error reading file, see log for more details.
Comments
Since the Parameters pane is saying "Select an Item" at top-left you appear not to have anything selected. The thing you are trying to load is a pose, which requires a target. Make sure you have the figure you wish to pose selected and the error should not appear.
It a scene, not pose that I'm trying to load.
OK, that wasn't clear from the details - you don't have a note that any file is being loaded in the log, and I thought you list of items was what was in the scene. We have had a few instances of file corruption, and the two where I have seen the actual file had gone off the rails in the data for a plug-in (once reality, once Octane). If you can reproduce this - if it always fails on a Reality render or with Reality materials, whatever the steps are - please open a support ticket with details of the steps and one or two corrupt .duf files attached.
ok... seriously...guys... stop being special ed...
Its just my library... I tried to load a scene.... I was showing the error message I get. Ignore the poses. That is just my interface...