Objects Scale Growing

In animations is there any way to stop an object for example a prop from growing in sacale as the animation progresses? I am doing a battle scene and arrows just keep growing even though they are parented and hidden till given 100% scale in a selected frame! Cheers

Comments

  • GordigGordig Posts: 10,053

    I don't understand what you're asking. Objects don't grow in scale on their own. Can you clarify what you're trying to do?

  • RL_MediaRL_Media Posts: 339
    edited June 2022

    If I understand right, you are having things using 0% scale when not needed, then setting them at 1 scale when needed. And instead of them popping into existance when needed, they are slowly growing. If that is the case, you need to set the key interpolation to constant for your keys. Make sure you set the frame right before you need it to pop in to 0 also, then next key to 1. Same when you need it to pop out. Set the key right before to 1, and then the vanish key to 0. I hope I explained that right.

    Post edited by RL_Media on
  • Richard HaseltineRichard Haseltine Posts: 100,828

    RL_Media said:

    If I understand right, you are having things using 0% scale when not needed, then setting them at 1 scale when needed. And instead of them popping into existance when needed, they are slowly growing. If that is the case, you need to set the key interpolation to constant for your keys. Make sure you set the frame right before you need it to pop in to 0 also, then next key to 1. Same when you need it to pop out. Set the key right before to 1, and then the vanish key to 0. I hope I explained that right.

    Constant keys shouldn't need a repeat of the original value before the new.

  • How do I set the the Key Interpolation to constant? It is grayed out in my time! Cheers

  • All Ok! I worked it out.It was to do with my key frames. Many thanks everyone for your help! Cheers

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