Reshade to make it look like night outdoors but lit up indoors...

Reshade to make it look like night outdoors but lit up indoors...maybe it was only a fluke, but I could have sworn I've done it once...and I forget how now!  In that particular render, the two protagonists were getting intimate in the bedroom, and it looked like it was nighttime from the bedroom window.

Now in this render, I'm working on, I'm trying to get a closeup of a minivan driver during nighttime...and let us say it's awfully blurry!  Any suggestions?

 

Thanks!

Comments

  • ChezjuanChezjuan Posts: 520

    Is this for Iray or 3Delight? For Iray, you could find a night HDRI and use that in the environment in Render Settings. 

  • comixfanacomixfana Posts: 268

    Chezjuan said:

    Is this for Iray or 3Delight? For Iray, you could find a night HDRI and use that in the environment in Render Settings. 

    Yep, Iray...maybe reducing the cutout opacity of the windshield would help improve sharpness...

  • Richard HaseltineRichard Haseltine Posts: 102,374

    What do you mean by looking like night outside?

  • comixfanacomixfana Posts: 268

    Richard Haseltine said:

    What do you mean by looking like night outside?

    Most of my environment maps are "daytime"...by fluke, I once managed to make it well lit indoors while you could see it's nighttime looking through the windows by applying a reshader. How did I manage that?  I forget!  Now I realize what I'm working on now is a different thing altogether: a man is driving on a deserted country road at night, I need a closeup of his face in which his features are visible while still looking like nighttime...

  • GatorGator Posts: 1,312

    Like Chezjuan posted, a night time HDRI would do the trick.  

  • Richard HaseltineRichard Haseltine Posts: 102,374

    You could try lowering the environment Intensity and, for a stereotypical rather than realistic look, aply a light blue colour to Environment Tint (Render Settings or Environment Settings node)

  • Xen2kXen2k Posts: 79

    Maybe you added a "backdrop" in dark color to the scene?

    In order to do that, switch from "Scene" pane to the "Environment" pane (usually that's on the right side).
    There you change the "Type" from "None" to "Backdrop" and choose a dark color.

    The HDRI will provide the same lighting as before but the background will be dark. Watch out for reflections on glass or mirrors though. Those will still be affected by the HDRI.

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