Increase environment brightness

Is it possible to easily increase brightness with one or a few sliders?

Lowering exposure value in tonemapper options works wonders, but for example in a scene with darker sky it can turn sky almost entirely white.

Comments

  • PerttiAPerttiA Posts: 10,024

    "Cm^2 Factor" - Lighting and rendering interior scenes gets so much easier when this is set at 10. I haven't done that much outdoor scenes, but one setting to try.

  • stefan.humsstefan.hums Posts: 132

    PerttiA said:

    "Cm^2 Factor" - Lighting and rendering interior scenes gets so much easier when this is set at 10. I haven't done that much outdoor scenes, but one setting to try.

    And with changing the cm^2 factor, you do nothing else than changing Exposure Value by 3.32 (exactly 3.32193) - DS shows then 16.32. You get exactly the same result in rendering if you lower Exposure Value directly by 3.32 (from 13.00 to 9.68) without touching anything else.

    And all this changes the overal tone mapping, including the environment brightness of the HDRI Dome respectively Sun/Sky environment. You get your indoor lighting brighter, but also the outdoor lights from the Dome/Sun/Sky environment will change in the same way.

  • stefan.humsstefan.hums Posts: 132

    Jayn25 said:

    Is it possible to easily increase brightness with one or a few sliders?

    Lowering exposure value in tonemapper options works wonders, but for example in a scene with darker sky it can turn sky almost entirely white.

    In Environment Options, change the value Environment Intensity. Higher -> environment gets brighter / lower -> environment gets darker. This setting is independend of the general tonemapping and only changes the environment brightness of the HDRI dome/light or the Sun/Sky environment, it doesn't change the brightness of other scene lights like emissive surfaces or the DS lights.

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