The new 'Must Have" iray products availible

SnowPheonixSnowPheonix Posts: 896
edited December 1969 in The Commons

I just have to point out that DzFire's new 'Real Lights for DAZ Studio Iray' product is AWESOME. I've always felt one of the sad limitations of using Daz Studio was the ability to do real world lighting on a grand scale... well, thats no longer an issue thanks to all the great new products. Anyways... if you only have coin for one lighting package... Make it this one folks.. it's the one 'must have' and thanks to all the other great creations that are coming from Daz. It's easy to use and I was able to light up entire scenes quickly... it's simply brilliant and I hope to see an expansion pack soon.

Another great new product is the Old London set by Stonemason. The sheer size and scope of this package is breathtaking to me.. Great stuff... thanks

test4alighting3b.jpg
1220 x 845 - 93K

Comments

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    As is my norm, I have been resistant to upgrade to 4.8 and Iray, not yet convinced it was relearning Daz ... AGAIN ... lol ... but this light set is making me reconsider.

    Is it indeed able to completely light a scene by applying these light shaders to elements in the scene?

    Or do I need to re-learn lighting?

  • SpottedKittySpottedKitty Posts: 7,232
    edited June 2015

    Is it indeed able to completely light a scene by applying these light shaders to elements in the scene?

    FWIW, here's a few Dream Home scenes I just tested out; I stopped the second and third ones at only a very low convergence, so there's still some fuzziness that would have gone away if I'd left the renders to cook a bit longer.
    Test-Iray-GR-01.jpg
    1700 x 1190 - 401K
    Test-Iray-Bathroom-01.jpg
    1700 x 1190 - 476K
    Test-glowy-TV-01.jpg
    1700 x 1190 - 264K
    Post edited by SpottedKitty on
  • WillowRavenWillowRaven Posts: 3,787
    edited June 2015

    These look awesome, but it doesn't really answer my question, lol.

    I've never even opened 4.8, so have no idea whatsoever what to expect.

    Is there ambient light coming from somewhere for these or are they being lit solely using the ‘Real Lights for DAZ Studio Iray’ product applied to the light fiixtures visable in the scenes?

    And if it's a shader light, how did you keep the scene on the TV and not have the whole screen turn into a while light?

    Are the lights on the floor in the bottom one reflection of the ceiling lights using the product? Amazing effect, if it is ...

    And stopping at a convergence? So that means I can capture a scene before it stops rendering?

    Is there a tutorial I should be looking at before tackling 4.8?

    Post edited by WillowRaven on
  • aaron575aaron575 Posts: 146
    edited December 1969

    Is it indeed able to completely light a scene by applying these light shaders to elements in the scene?

    FWIW, here's a few Dream Home scenes I just tested out; I stopped the second and third ones at only a very low convergence, so there's still some fuzziness that would have gone away if I'd left the renders to cook a bit longer.


    Hi SpottedKity these look great. Do you mind if I ask you how you did the surfaces on the mirrors, I have had no luck with my attempts so far.
  • scorpioscorpio Posts: 8,484
    edited December 1969

    These look awesome, but it doesn't really answer my question, lol.

    I've never even opened 4.8, so have no idea whatsoever what to expect.

    Is there ambient light coming from somewhere for these or are they being lit solely using the ‘Real Lights for DAZ Studio Iray’ product applied to the light fiixtures visable in the scenes?

    And if it's a shader light, how did you keep the scene on the TV and not have the whole screen turn into a while light?

    Are the lights on the floor in the bottom one reflection of the ceiling lights using the product? Amazing effect, if it is ...

    And stopping at a convergence? So that means I can capture a scene before it stops rendering?

    Is there a tutorial I should be looking at before tackling 4.8?

    4.8 has included a new render engine Iray, its slow if you don't have a Nvidia Graphics card with enough memory to render the scene. You can stop the render any time you want and if you keep the window open you can restart it, and yes you will need to relearn lighting it works completely differently.
    I've only had a chance to look very quickly at DZ new light shaders and so far I haven't been able to light a scene using only surfaces converted to one of the shader presets - but I haven't tried much. There's no turorial that I'm aware of but there are numerous threads try the Iray render one it will give you an idea of what Iray can do.

  • BeeMKayBeeMKay Posts: 7,019
    edited December 1969

    These look awesome, but it doesn't really answer my question, lol.

    I've never even opened 4.8, so have no idea whatsoever what to expect.

    Is there ambient light coming from somewhere for these or are they being lit solely using the ‘Real Lights for DAZ Studio Iray’ product applied to the light fiixtures visable in the scenes?

    And if it's a shader light, how did you keep the scene on the TV and not have the whole screen turn into a while light?

    Are the lights on the floor in the bottom one reflection of the ceiling lights using the product? Amazing effect, if it is ...

    And stopping at a convergence? So that means I can capture a scene before it stops rendering?

    Is there a tutorial I should be looking at before tackling 4.8?

    4.8 has an improved version of 3Delight under its hood, if that is your primary render engine. :-)

    The new default engine, as has been said, is Iray, which is unbiased (like LuxRender). There are a couple of basic tutorials about the very basics, like
    https://www.youtube.com/watch?v=L5FZ5gS9v50
    http://sickleyield.deviantart.com/journal/Tutorial-Getting-Started-With-Iray-519725115
    http://sickleyield.deviantart.com/journal/Iray-Surfaces-And-What-They-Mean-519346747
    http://sickleyield.deviantart.com/journal/Tutorial-Creating-Dust-And-Atmosphere-in-Iray-522291773
    http://sickleyield.deviantart.com/journal/Tutorial-Lighting-and-Tone-Mapping-In-Iray-531864617

    http://www.daz3d.com/forums/discussion/56788/

    You can stop and resume a render at any time.
    The image is kept by a simply using the image in the base color of the light emitting surface. The image base color has to be set to white.

  • Nyghtfall3DNyghtfall3D Posts: 786
    edited June 2015

    Is it indeed able to completely light a scene by applying these light shaders to elements in the scene?

    Short answer: Yes.

    Long answer: Iray is a physically-based, unbiased lighting solution and render engine (PBR). PBRs use physically accurate materials and lighting to simulate real-world effects. One extremely popular feature they offer is the ability to turn any surface into a light emitter, more commonly known as mesh lights. Since real-world lighting illuminates the surrounding environment, mesh lights can be used as the sole source of light for any scene, and will accurately bounce off of every surface. Unbiased means they are 100% accurate, and leave no room for error in the render process. As such, traditional lighting techniques used in biased render engines like 3Delight don't work, and aren't necessary.

    Iray, and, by extension, this new light set, work on the same principle as mesh lights used in Reality / Lux. The only difference is how they're functionally applied to surfaces.

    Reality: In the Materials tab, right-click whatever material you want. Select "Convert to Light" in the context menu. Then, go to the Lighting tab and adjust as desired. Once finished, render in Lux.

    Iray: In DAZ, select the figure you want to modify in the Scene tab. Select its corresponding material in the Surfaces tab. Double-click the Iray Emission shader you want to use, and then adjust as desired. Once finished, render in Iray.

    Both Iray and Lux are unbiased render engines, and offer the ability to use mesh lights. The key difference between them is that Lux is primarily CPU-based, whereas Iray is primarily GPU-based. In other words, Iray uses your GPU to accelerate the render process. That's why it's able to produce similar results in less than half the time it takes Lux.

    What DzFire has done is eliminate the guesswork of configuring Iray's Emission shader to simulate various types of real-world lights by creating a set of Emission shaders that will do the job for us. I haven't yet bought a copy, myself, but am thoroughly impressed with the examples I've seen.

    Post edited by Nyghtfall3D on
  • scorpioscorpio Posts: 8,484
    edited December 1969

    Nyghtfall said:
    Is it indeed able to completely light a scene by applying these light shaders to elements in the scene?

    ...
    .Both Iray and Lux are unbiased render engines, and offer the ability to use mesh lights. The key difference between them is that Lux is primarily CPU-based, whereas Iray is primarily GPU-based. In other words, Iray uses your GPU to accelerate the render process. That's why it's able to produce similar results in less than half the time it takes Lux.

    ....

    The GPU rendering is only for Nvidia cards if you don't have a Nvidia card it reverts back to CPU rendering and long times.
    The Graphics card also needs to have enough memory to hold the scene you are rendering, otherwise again it reverts to rendering at CPU speed.

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    I have an Alienware 14, and am told by my 14 yo gamer-son that it has a Nvidia card, lol.

    Well ... it looks like I will be learning Iray soon, but it's also good to know I can still use 3Delight while I am adjusting.

    To be honest, for what I do, realism isn't always my goal, especially since I apply many filters to mimic traditionally drawn and or painted techniques after render.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    aaron575 said:
    Hi SpottedKity these look great. Do you mind if I ask you how you did the surfaces on the mirrors, I have had no luck with my attempts so far.

    Here's a post from DAZ_cjones the other day when I asked exactly that question. The pic above is with just the Metal - Silver material applied, with Glossy Roughness turned all the way down to zero. I'll have a go at the other variations when I have the time to let a render run all the way.
  • aaron575aaron575 Posts: 146
    edited December 1969

    aaron575 said:
    Hi SpottedKity these look great. Do you mind if I ask you how you did the surfaces on the mirrors, I have had no luck with my attempts so far.

    Here's a post from DAZ_cjones the other day when I asked exactly that question. The pic above is with just the Metal - Silver material applied, with Glossy Roughness turned all the way down to zero. I'll have a go at the other variations when I have the time to let a render run all the way.Thank you SpottedKitty. I got industrious and came up with this Glass Shader it has no geometry and is able to be applied to any surface. I have also made it available here. It might not be perfect but I am happy with it.
Sign In or Register to comment.