Eyes looking at camera texture shaded vs iray preview mismatch

N00b4EverN00b4Ever Posts: 299
edited June 2022 in The Commons

Hi all,

Checking here to see if any of you have the same recurring issue. I have few options to make my characters looking the the camera. For me, the easiest method is with https://www.daz3d.com/look-at-me-ii-pose-control, but I also parent a camera between the eyes of my characters so I can swap between cameras and move the head and eyes and whatnot. I also have this other product https://www.daz3d.com/camera-doctor-bundle (pretty much what I just mentioned). I've also used a null and force the eyes to look at the null (I use this mostly when looking through mirros).

All these methods work great when I'm using texture shaded, HOWEVER sometimes when I check the iray preview they are not looking at the camera at all. This is not always the case, but it has become increasingly frustrating. To clarify, this is not an issue with the products I mentioned, but an inconsistency between texture shaded and iray preview.

Also, in my many attempts, I've tried few things e.g. making sure that the eyes parameters are at zero, and that there are no other expressions active that alter the eyes movement/pose (like those from pose control tab).

Any ideas?

Thanks in advance.

 

Edit: forgot to mention, I have my characters and camera nested in the same group... in case that matters

Post edited by N00b4Ever on

Comments

  • benniewoodellbenniewoodell Posts: 1,982

    This is something that I come across all the time and it is annoying beyond belief. I haven't figured out a way to fix it other than just constantly going back and forth between texture and iray preview while adjusting until it's just right. In a way, you kind of get a feel for how far you have to push it in texture shaded and iray which becomes a good starting point, and then it's just non-stop tweaking. Wish I had an answer to make it work flawlessly. 

  • xyer0xyer0 Posts: 6,027

    Switch from texture shaded to Filament. It's much more WYSIWYG. There are brightness offsets that can be employed to make it more pleasant to view.

  • BeeMKayBeeMKay Posts: 7,019

    I use Look at me in almost every render, so here's my experience:  When you use pre-made poses, make sure you set the eyes to zero in the Parameter tab before you start those two tools. The tools calculate some "degree steps" to add to the existing angle of the eye, assuming that you start with original angle = zero. If the original pose already includes an eye angle, the eyes will look off. The same is true for the head and neck pose, though you can get that to work by the dials during use of the tools.

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