Should I put this in the store?

the3dwizardthe3dwizard Posts: 495
edited December 1969 in Daz PA Commercial Products

So, I put together a prop to test some materials I am working on and to create this promo image. I liked how it turned out and wondered if anyone else would like it. I model it for this view so need to add details for the other wall, finish the air lock at the end of corridor, etc.

So I am wondering if I should finish it up and put it into the store? What is a resonable LIST price,(keeping normal DAZ discounts in mind)?

Cheers!
Phillip

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Comments

  • RCTSpankyRCTSpanky Posts: 850
    edited June 2015

    Did you mean the corridor or he materials? For the materials a definitive YES.

    Post edited by RCTSpanky on
  • the3dwizardthe3dwizard Posts: 495
    edited June 2015

    Did you mean the corridor or he materials? For the materials a definitive YES.

    I am referring to the corridor model, trying to decided if I should do anything else with it.

    The materials are a product and are almost through testing. Here are some more promos for the materials.

    Cheers!

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    Post edited by the3dwizard on
  • Serene NightSerene Night Posts: 17,651
    edited December 1969

    I like this certainly very much, and would buy it if the price was reasonable. Great work. Those lights on the wall are especially nice.

    I do have a problem with tiling floor materials especially those with repeat patterns. In renders they can look funny, although yours look better than most. Perhaps a dirty or degraded floor option that obscures the repetitive pattern?

  • SuperdogSuperdog Posts: 765
    edited December 1969

    I would be interested in this model and definitely in the shaders too. I also like the outdoor model with the steps. To a warehouse perhaps? As others have mentioned the big problem with unbiased rendering is that shaders using repeated patterns can be a dead give away when it comes to trying to create a realistic render. Grass has to be the most difficult especially with distance shots. Some way to disguise repetition with these kind of shaders is necessary. How this could be done I don't know.

  • the3dwizardthe3dwizard Posts: 495
    edited June 2015

    I thought the lights were too big so I made them smaller and lower to the floor. If you want them larger then i can add a morph.

    Since emission surfaces are so easy in Iray I plan to add more llight surfaces and then create presets to turn them on and off to create different lighting.

    It can be an issue with tiling patterns being too repetitive. The generel textures I created I made the dirt, scratches, etc more subtle so the repatition is less obvious. The model will have custom textures based off of the tiling ones. I also will be chaning the UV mapping to mix things up.

    There are a couple ways to handle tiling textures in DAZ studio. One is to have different surfaces sitting on top of your main tiling surface. However, the model would have to have these or you place a DS primative ove a portion of the surface so you can place a texture on it to break up the tie. If you look at my render of Stonemason's The Warehouse there are the signs and dirt surfaces that sit on top of the wall This allows me to add my tiling texture to the wall. I can then adjust the offset and tiling to lesson the repeatitive nature of the texture.

    The other way is to use the layered image editor in DAZ studio. http://docs.daz3d.com/doku.php/artzone/pub/software/lie/reference/lie_using

    I have decided to go ahead and finish this model. I have figured out a way to combine my astrophotography with 3D modeling for this scene. So I hope you will like it.

    Cheers!

    Post edited by the3dwizard on
  • SuperdogSuperdog Posts: 765
    edited December 1969

    It would be great if all surfaces had the equivalent of geometry shells like the figures have so that dirt, grime, signs etc, could easily be placed on a surface. Maybe LIE works like that I'll have to investigate.

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    You should be able to create Geometry Shells on any object

  • SuperdogSuperdog Posts: 765
    edited December 1969

    You should be able to create Geometry Shells on any object

    Would it then be possible to add dirt, rust, signs and other overlays?

  • Richard HaseltineRichard Haseltine Posts: 101,032
    edited December 1969

    Superdog said:
    You should be able to create Geometry Shells on any object

    Would it then be possible to add dirt, rust, signs and other overlays?

    Yes, as long as they worked on one of the UV sets for the figure.

  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969

    Can always use new designs of futuristic corridors.

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