Camera Magic (Commercial)

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  • Xandyr78Xandyr78 Posts: 117

    Hi!

    Would it be possible to create an add-on for this that remembered shaders/materials?  I have a set I built from a product available here, the Create-A-Room product sets.  I LOVE them, but they have a (pretty major) hiccup in that the wall material zone has two parts: top and bottom, but no "front" and "back," meaning I can't use a single wall prop and texture each side of it individually, for say a hallway adjacent to a room, and duplicating the prop/shifting it slightly creates much larger scenes than my system can manage.

    I'd love to be able to position cameras in the hallway that would show one set of shaders/materials for walls that were part of connected rooms, then place cameras within the rooms that showed the inner shaders/materials correctly.

    I'm not sure if I'm explainign this well, so if clarification is needed, let me know.

  • Zev0Zev0 Posts: 7,089

    Hi. There isn't enough demand for a materials\shader add-on unfortunately to warrant it's development time. If this situation changes we will re-review.

  • Xandyr78Xandyr78 Posts: 117

    Zev0 said:

    Hi. There isn't enough demand for a materials\shader add-on unfortunately to warrant it's development time. If this situation changes we will re-review.

    Understandable.  Disappointing, but understandable.  Thanks for taking the time to respond!

  • emerazeaemerazea Posts: 2
    edited January 22

    My goal is to use Camera Magic + the Pose add-on to help me store lots of variations of character reactions + clothing in a single DAZ file so that I can generate sceneless reaction poses.

    This *mostly* seems to be going well. I've got the following experimental set up of groups + cameras:

    • Emotions (Adjust character poses)
      • Emotion - Zero
      • Emotion - Happy
    • Clothing (Adjust visibility of wearables)
      • Clothing - Zero
      • Clothing - Casual
      • Clothing - Party

    The behavior of the script seems to be that I can choose one Pose camera, then one Visibility camera, and end up with a combination of the two... which is *excellent*. It seems like I could theoretically use one of the render queue plugins to help automate my way through getting the poses I need in a *consistent* way. (And if I change a character's nose or something, I wouldn't have to *manually* redo 100s of files).


    Issue 1: Heels

    However, several outfits use different heels, and therefore need additional slight pose modifications (definitely to the feet, and also to the character's y coordinate).

    I attempted to add a "Foot Pose - Party" camera to the list, and was hoping that in the "What would you like to save Pose data for?" dialog, I could choose "Selected Assets" while selecting the "Left Foot" and "Right Foot" bones. However, this saves the character's entire pose to my "Foot Pose - Party" camera.

    I suppose "Selected Assets" means it's grabbing the entire figure? If so, would it be simple to add a "Selected Bones" option? Would that even get me where I need to be?


    Issue 2: All visibility settings are saved in a visibility camera

    The screen shots in the store are a bit misleading in that I misread the helpful red/green diagrams as being actual in-DAZ UI elements. I was imagining being able to selectively choose *which* visibilities to apply to a camera.

    The current behavior leads to two small annoyances:

    1. If I add new clothing items to the character (even if I toggle their visibility off by default), all of the cameras assume their visibility should be on by default. This... would mean updating every Visibility camera I have each time I add more clothing items. Not a dealbreaker.
    2. I won't be able to add a camera that selectively turns lights on or off for the other cameras to use. This could have been cool to generate the same poses with nightclub vs daylight lighting. But... this... is where I'm pretty sure I'm trying to use this tool way out of its intended use-case. Hammer/nail.

    Are there better ways to handle what I'm trying to do? This entire plugin feels like a bit of an imaginative way to circumvent some of DAZ's most glaring flaws, so I'm not really sure how much of what I'm trying to accomplish with it is *too* outside of the box versus being *exactly* the kind of trickery that could make DAZ-life easier.

    Post edited by emerazea on
  • Zev0Zev0 Posts: 7,089
    edited January 22

    "I suppose "Selected Assets" means it's grabbing the entire figure? If so, would it be simple to add a "Selected Bones" option? Would that even get me where I need to be?"

    Selective bones would seriously slow down the script between switching cameras.

    1. Unfortunately this is how the script works in order to do what it does.

    2. Not possible unfortunately.

    "Are there better ways to handle what I'm trying to do?"

    No Idea to be honest. Sounds like you have a handle on things.

     

    Post edited by Zev0 on
  • DamselDamsel Posts: 384

    Thistle said:

    Does anyone know if Camera Magic works with (is compatible with) ManFriday's Render Queue ? Render Queue | Daz 3D

    I have been using that for my automatic render workflow and am very happy with it.

    So Render Queue rendering all the different camera's of a file while Camera Magic orchestrates what is in the actual picture.

    That would make these two products very strong companions !

    How did you get it to install? When I tried to install it, my antivirus screamed in rage and shoved it into quarantine, swearing it was a virus. I tried several times, and it ate it every time.

     

  • DamselDamsel Posts: 384

    Anyway, I bought this today and noticed something weird. The zip says it's for Daz Studio Public Build. When I tried to install it with DIM, Dim doesn't seem to see it. :/

  • ElorElor Posts: 1,471
    edited February 14

    It's strange, because it (and its two addons) does appear in DIM when I'm typing Camera in the search bar:

    It's already installed on the screenshot, but for contents bought on Daz Store, I'm only using DIM.

    DIM_Camera.png
    1400 x 640 - 164K
    Post edited by Elor on
  • RobertDyRobertDy Posts: 269
    edited July 17

    I'm having a problem. When in one of the magic cameras, say I do a hair blow morph, then I switch to the Perspective View camera and tweak other things, then I return to the magic camera, but the dialed hair blow morph is gone. Please tell me how to fix this cos it's really going to affect whether I can continue using this product. I need to switch to the Perpsective view every now and then to make adjustments. EDIT this also happens when a switch to another magic camera when i apply the hair blow morphs from the previous magic camera.

    Post edited by RobertDy on
  • Zev0Zev0 Posts: 7,089

    RobertDy said:

    I'm having a problem. When in one of the magic cameras, say I do a hair blow morph, then I switch to the Perspective View camera and tweak other things, then I return to the magic camera, but the dialed hair blow morph is gone. Please tell me how to fix this cos it's really going to affect whether I can continue using this product. I need to switch to the Perpsective view every now and then to make adjustments. EDIT this also happens when a switch to another magic camera when i apply the hair blow morphs from the previous magic camera.

     

    Hi. What hair set is this....Also what setting did you ask the camera to remember?

  • RobertDyRobertDy Posts: 269

    Zev0 said:

    RobertDy said:

    I'm having a problem. When in one of the magic cameras, say I do a hair blow morph, then I switch to the Perspective View camera and tweak other things, then I return to the magic camera, but the dialed hair blow morph is gone. Please tell me how to fix this cos it's really going to affect whether I can continue using this product. I need to switch to the Perpsective view every now and then to make adjustments. EDIT this also happens when a switch to another magic camera when i apply the hair blow morphs from the previous magic camera.

     

    Hi. What hair set is this....Also what setting did you ask the camera to remember?

    Liv hair by outoftouch, but I don't think it matters? I asked Camera Magic and Camera Magic Plus to rememebr visibility data and shaping data. I have two cameras that have the characters wearing different clothes and having different body shapes, so naturally I'd want changes to the hair morph to be reflected in both cameras, and not disappearing when I switch cameras.

  • Zev0Zev0 Posts: 7,089
    edited July 17

    Works fine here. Be sure to select All rigged assets....

    Post edited by Zev0 on
  • RobertDyRobertDy Posts: 269
    edited July 17

    Zev0 said:

    Works fine here. Be sure to select All rigged assets....

    Nope, still not working. With clothes and shaping combination set 1, I save visibility date and shaping data (all rigged assets) to Camera 1, and clothes and shaping combination 2 is saved to Camera 2. I dial a hair morph either in Perspective View, Camera 1 or Camera 2, and the moment I switch to another Camera, the morph is dialed back to zero. 

    Edit: to clarify, with Camera 1, I enable visibilty data saving in Camera Magic, then I go to Camera Magic Plus and save visibility and shaping data (all rigged models) to Camera 1. Then with a different clothing and shaping set, I repeat under Camera 2.

    Post edited by RobertDy on
  • Zev0Zev0 Posts: 7,089
    edited July 17

    "I dial a hair morph either in Perspective View"

    This needs to be done on the desired camera...perspective view will not hold any data.

     

    If you have Plus you dont need to use the standard Camera Magic anymore. The visibility/enable options are there in Plus. I don't know why it is not working for you. Send me a log file please. Under script settings/options there is a get log function.

    Post edited by Zev0 on
  • One question I have is around how much this makes save file size grow. With 5 characters my save files are already pushing 140MB (environment only takes 10MB of that) so I'm hoping I could do multiple renders in the same environment without seeing too much growth in that. Does each camera only persist the difference data or is it persisting the entire character? 

  • Zev0Zev0 Posts: 7,089

    Hi. Camera Magic only adds camera data.. Between a scene with and without Camera Magic it was only 72kb difference. Very Tiny.

  • DoctorJellybeanDoctorJellybean Posts: 8,463

    I see there is a bundle in the store, anything new\updated? Or is it just the bundle which is new?

  • Zev0Zev0 Posts: 7,089
    edited August 23

    There was an update that went live recently that adds the ability to remember hdri environment settings eg rotation and position etc. for the Pose Addon.

    Post edited by Zev0 on
  • crosswindcrosswind Posts: 6,926
    edited August 27

    An issue in here, maybe just for me.... With ver. 1.3, if I'm with perspective view, I have no way to see the menu when I click CMP button on the toolbar other than that warning message (I know what it is for...). But actually now I just want to Disable Camera Magic before switching to a certain Camera 'cause the target Camera might be with wrong setting of visibility / poses / morphs... It used to be almost one of my frequently-used actions, but now I cannt do it ! I have to switch to an unwanted Camera firstly, Disable CMP, then switch to the target Camera, it is troublesome ~~

    @Zev0 Can you modify the code to at least let users see the Disable / Enable menu items in such a case, or even tweak to something more convenient ?  Now, I have to put both CM and CMP scripts as Action buttons onto the toolbar ~~

    Post edited by crosswind on
  • Zev0Zev0 Posts: 7,089
    edited August 27

    Hi. In CMP, simply make a new dummy camera, go to it and then then disable/enable camera magic from there. I will see about doing an update.

    Post edited by Zev0 on
  • crosswindcrosswind Posts: 6,926
    edited August 28
    Zev0 said:

    Hi. In CMP, simply make a new dummy camera, go to it and then then disable/enable camera magic from there. I will see about doing an update.

    Thank you! Neat idea! Why didn't I think of that... Anyway, two versions works for me now but still I expect an update. Thanks!
    Post edited by crosswind on
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