Face transfer turns red in Nvidia view
I'm on day 3 of using Daz, so I assume there's a setting somewhere that I've missed. I have a character created using face transfer, who looks appropriate in texture shaded view but turns red when I switch to Nvidia view. Any Idea how I messed this up?
Screenshot 2022-06-06 104003.png
1067 x 1035 - 1M
Screenshot 2022-06-06 104132.png
1082 x 1067 - 2M
Comments
Hi and welcome to Daz Studio! I would suggest applying a materials preset from an existing character [even the base Genesis 8 figure for example]. Face Transfer is what makes the figures off colour a little, one can change the various settings on the Surfaces Panel but it's a lot faster just to apply another material preset, esp. for eyes.