HU Game Licenses in Fastgrab!!!

patience55patience55 Posts: 7,006
edited December 1969 in The Commons

Both of the DAZ game licenses are in Fastgrab! If interested no hesitate, very rare occurrence.

Comments

  • Dream CutterDream Cutter Posts: 1,224
    edited June 2015

    Both of the DAZ game licenses are in Fastgrab! If interested no hesitate, very rare occurrence.

    I concur, The DAZ Game Licenses are the best value multiplier for your library of DAZ Originals. Future proof your investment today... VR and Realtime 3D is coming!

    Its not just for games

    You dont need to be a game developer to use the 3d publishing licenses offered by DAZ, RealLusion and Rendo.

    You can create a 3d garden or your Statue Gallary, or even a living storybook using using DS Decimated and Texture-Atlased props and figures in WebGL blog pages and 3d mobile apps. Check out 3d publishing tools like Adobe Flash CC, Autodesk Revit, SimLab3d, CopperCube and Unity they get easier to work with every quarter. There are also many websites that will publish your scenes and also 3D model viewers in app stores.

    Remember review and adhere to the license terms of each of your assets that you want to publish or share in 3d, especially in terms of sharing, distribution, credit, and exclusivity. If unsure from the "read-me" of the license terms ask the seller about your specific intent. Also understand WebGL is a un-encrypted technology and therefore mesh and texture data can be extracted. For this reason its recommended to customize figures and props with your creative touch ( translating, morphing and material customization) before decimate at least 50% and combining texture layers. The idea is to combine properly licensed scene assets and substantial portion of your creativity into fully trans-formative works that cannot be practically reverse engineered and split into to the original licensed raw materials.

    Post edited by Dream Cutter on
  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,
    See, I've never understood this line in the description:

    All discounts are not applicable to this item.

    If it's discounted, but all discounts are not applicable, I get all...'This statement is a lie.' paradox-ified.

    More specifically I get nervous, from a legal perspective. Not that I have the $750 to drop on the (heavily discounted, and well worth it!) pro game dev license, as my personal non-game income is above the limit...

    -- Morgan

  • Dream CutterDream Cutter Posts: 1,224
    edited December 1969

    Cypherfox said:
    Greetings,
    See, I've never understood this line in the description:
    All discounts are not applicable to this item.

    If it's discounted, but all discounts are not applicable, I get all...'This statement is a lie.' paradox-ified.

    More specifically I get nervous, from a legal perspective. Not that I have the $750 to drop on the (heavily discounted, and well worth it!) pro game dev license, as my personal non-game income is above the limit...

    -- Morgan

    It is untypical license terms especially since 99% of games developed do not generate revenue. Its language must have been developed when Romero and Carmack ran around like gods in theur ferrari's http://archive.wired.com/wired/archive/4.08/id_pr.html

    Its not like that anymore and reallyi.... 3D PUBLISHING IS NOT ABOUT GAMES ANYMORE. Its a dimension. In the days of yore, 3d publishing a scene meant you were some big-shot game designer. Noways it could be a representation of anything you imagine from your homework or your virtual eulogy.

  • HavosHavos Posts: 5,404
    edited December 1969

    It you buy an item from the "Looks a lot like me" promotion (cheapest item is around 10$) that price drops by another 40% or so. That makes the indie licence just 90$, and the pro $450.

    Like Cypherfox I would need the pro licence, not that my personal income breaks the limit, but my company's does, which I suspect would count here. My company does create games, indeed it is how it makes virtually all its income, but so far none using 3D inside, and I do not think that is likely to change for some time, as fun as it would be to make some 3D games.

    So it seems not only can the licence be discounted, even a double discount is allowed!

  • Dream CutterDream Cutter Posts: 1,224
    edited June 2015

    Havos said:
    It you buy an item from the "Looks a lot like me" promotion (cheapest item is around 10$) that price drops by another 40% or so. That makes the indie licence just 90$, and the pro $450.

    Like Cypherfox I would need the pro licence, not that my personal income breaks the limit, but my company's does, which I suspect would count here. My company does create games, indeed it is how it makes virtually all its income, but so far none using 3D inside, and I do not think that is likely to change for some time, as fun as it would be to make some 3D games.

    So it seems not only can the licence be discounted, even a double discount is allowed!


    Havos,
    Fascinating... are they 3d games? Please share more on your game efforts.
    While I have made some attempts at games, its very involved to create the game play depth to make it a success. I tend to prefer the art and back end technology rather than dreaming up compelling game dynamics. I haven't played a game in years so maybe that's issue ... I just like to create. Lately I've been working on several projects, but each is more of an experience than a game. I the lab am experimenting with real-time mesh creation and vertex translations in webgl, taking it 4d.
    Being semi-retired now, the income peak was years ago but I picked up the commercial license with the prepper mentality so in the event that inflation skyrockets and it takes 100k to buy a loaf of bread, my 3d exhibits will still be legal.
    Post edited by Dream Cutter on
  • HavosHavos Posts: 5,404
    edited December 1969

    Havos said:
    It you buy an item from the "Looks a lot like me" promotion (cheapest item is around 10$) that price drops by another 40% or so. That makes the indie licence just 90$, and the pro $450.

    Like Cypherfox I would need the pro licence, not that my personal income breaks the limit, but my company's does, which I suspect would count here. My company does create games, indeed it is how it makes virtually all its income, but so far none using 3D inside, and I do not think that is likely to change for some time, as fun as it would be to make some 3D games.

    So it seems not only can the licence be discounted, even a double discount is allowed!


    Havos,
    Fascinating... are they 3d games? Please share more on your game efforts.
    While I have made some attempts at games, its very involved to create the game play depth to make it a success. I tend to prefer the art and back end technology rather than dreaming up compelling game dynamics. I haven't played a game in years so maybe that's issue ... I just like to create. Lately I've been working on several projects, but each is more of an experience than a game. I the lab am experimenting with real-time mesh creation and vertex translations in webgl, taking it 4d.
    Being semi-retired now, the income peak was years ago but I picked up the commercial license with the prepper mentality so in the event that inflation skyrockets and it takes 100k to buy a loaf of bread, my 3d exhibits will still be legal.

    No they are not 3D at all, mostly word games (crossword, word search etc), and probably not of much interest to anyone here as the graphical part of the interface is mostly just grids and words.

    All the games can be found and played here within your browser: http://apps.havos.co.uk/en/index.htm

    All the icons and promotional graphics were done with 3D assets purchased here, or freebies. Only one game (Number Fit Puzzle) contains a significant amount of 2D sprites, and many people here would recognise the models these renders came from (mostly animals etc).

    Despite us having a web site where the games can be played, in fact the bulk of the money comes from the advertising on the smart phone versions.

    Unless we ever decide to move beyond word games, I can not see us putting 3D assets into our games, so as tempting as the commercial licence is, I have already spent enough on stuff I likely would never use. In addition, if I was to write a 3D game, I would probably use something like unity, and would likely prefer content that was created as a 3D game asset rather than for rendering. Most of the meshes in this store would need serious decimation for game play.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Just be VERY careful NOT to buy anything TO get a discount that you are not willing to keep "no matter what".
    For example, not all plugins work in all systems.
    Keep whatever is being purchased TO get such a discount, and the main ticket item the ONLY things on that order ;-)
    Cheers.

  • HavosHavos Posts: 5,404
    edited December 1969

    Just be VERY careful NOT to buy anything TO get a discount that you are not willing to keep "no matter what".
    For example, not all plugins work in all systems.
    Keep whatever is being purchased TO get such a discount, and the main ticket item the ONLY things on that order ;-)
    Cheers.

    Very sound advice, though in this case the item to trigger the discount is 10$, and the saving on the professional licence is $300, so it hardily matters if you want the discount triggering item at all.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Havos said:
    Just be VERY careful NOT to buy anything TO get a discount that you are not willing to keep "no matter what".
    For example, not all plugins work in all systems.
    Keep whatever is being purchased TO get such a discount, and the main ticket item the ONLY things on that order ;-)
    Cheers.

    Very sound advice, though in this case the item to trigger the discount is 10$, and the saving on the professional licence is $300, so it hardily matters if you want the discount triggering item at all.

    True enough but to be aware 'cause that's one hefty bill should somebody try to return the wrong item ;-)

  • Dream CutterDream Cutter Posts: 1,224
    edited June 2015

    Havos said:
    Havos said:
    It you buy an item from the "Looks a lot like me" promotion (cheapest item is around 10$) that price drops by another 40% or so. That makes the indie licence just 90$, and the pro $450.

    Like Cypherfox I would need the pro licence, not that my personal income breaks the limit, but my company's does, which I suspect would count here. My company does create games, indeed it is how it makes virtually all its income, but so far none using 3D inside, and I do not think that is likely to change for some time, as fun as it would be to make some 3D games.

    So it seems not only can the licence be discounted, even a double discount is allowed!


    Havos,
    Fascinating... are they 3d games? Please share more on your game efforts.
    While I have made some attempts at games, its very involved to create the game play depth to make it a success. I tend to prefer the art and back end technology rather than dreaming up compelling game dynamics. I haven't played a game in years so maybe that's issue ... I just like to create. Lately I've been working on several projects, but each is more of an experience than a game. I the lab am experimenting with real-time mesh creation and vertex translations in webgl, taking it 4d.
    Being semi-retired now, the income peak was years ago but I picked up the commercial license with the prepper mentality so in the event that inflation skyrockets and it takes 100k to buy a loaf of bread, my 3d exhibits will still be legal.

    No they are not 3D at all, mostly word games (crossword, word search etc), and probably not of much interest to anyone here as the graphical part of the interface is mostly just grids and words.

    All the games can be found and played here within your browser: http://apps.havos.co.uk/en/index.htm

    All the icons and promotional graphics were done with 3D assets purchased here, or freebies. Only one game (Number Fit Puzzle) contains a significant amount of 2D sprites, and many people here would recognise the models these renders came from (mostly animals etc).

    Despite us having a web site where the games can be played, in fact the bulk of the money comes from the advertising on the smart phone versions.

    Unless we ever decide to move beyond word games, I can not see us putting 3D assets into our games, so as tempting as the commercial licence is, I have already spent enough on stuff I likely would never use. In addition, if I was to write a 3D game, I would probably use something like unity, and would likely prefer content that was created as a 3D game asset rather than for rendering. Most of the meshes in this store would need serious decimation for game play.

    Nice work, I recognize some of the figures in the images. Good info on the effectiveness of monetizing apps vs the website. Yes, the figures must be decimated or better yet, retopo'd. But you can inject a rig rather easy if you maintain the same polygroup structure. FWIW, Daz Genesis originals are the easiest to convert - even better in games than IClone with the exchange pipeline tooolset. The V6 in "Repstar's Papparazzi Shake" is decimated 90-95% to 3k to play in WebGL & Droid and she still looks good,.

    Post edited by Dream Cutter on
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