How do you rotate G8.1F's hip forward while preventing the feet from moving?

vozolgantvozolgant Posts: 207
edited June 2022 in The Commons

How do you rotate G8.1F's hip forward while preventing the feet from moving?

I'm using the Active Pose Tool.  I pin the feet using 'pin at both', then I pin the left and right foot.  Then I select G8.1F's hip, but no matter what, if I rotate the hip forward, it moves the feet.

In Poser Pro, it was easy to pose, but in DAZ it's extremely difficult.

EDIT: DUDE, if the feet always move, then it's impossible to make an animation that doesn't look like total garbage.

Post edited by vozolgant on

Comments

  • benniewoodellbenniewoodell Posts: 1,982

    You have to set up an ik chain and the feet will kind of stay in place. It's better than what you're dealing with at least. This is the biggest problem with animating in Daz and I use the program daily for animation. It's to the point where if I want to render in daz, I animate in Maya for proper ik and bring the keys back into daz with the bridge, but you still have to clean up some of the keys but the feet at least stay put. If rendering in daz isn't important, im trying to learn materials and lighting in Maya, but I also will just use blender with diffeo if I can get the hair to look right through the transfer. 
    It's incredibly frustrating though and I don't know why this isn't addressed if daz wants to make itself a viable option for animation. 

  • SlimerJSpudSlimerJSpud Posts: 1,453

    You have to move the pelvis, not the hip. The hip is still a proxy for the entire figure.

  • marblemarble Posts: 7,500

    JazzyBear said:

    These help?

    https://www.daz3d.com/glue-to-floor-utility-for-genesis-8-females

    https://www.daz3d.com/limbstick-for-genesis-3-and-above

     

    I don't have the foot glue one but Limbstick tends to create more problems than it solves - at least for me. There's no undo for a start and that's a pain if you make a mistake or want to tweak. I often create short, looped animations and Limbstick seems to produce a very noticeable twitch because it doesn't seem to be amenable to looping animations. The other issue is that there is no way of knowing what bones have been moved so finding and deleting wayward keys is almost impossible. In short - I found it quicker and easier in some cases to start from scratch and hand-key. After saying all that, however, sometimes a simple foot or hand plant will work well so it is still worth having as an extra tool.

Sign In or Register to comment.