Rendering an Iray animation on the CPU??...LOL!!

wolf359wolf359 Posts: 3,834

Obviously ALOT of low sample artifacts,blush

 

But still not horrible  ,IMHO, for 55 seconds per frame with only intel UHD

Graphics ( No GPU) and 16 gigs system ram.

Obviously I could do much  better with my Blender EEVEE/cycles pipeline.

However with 4 computers in my set up and, a willingness to commit one PC up to five to ten minutes per frame for an entire day

I could theoretically use Iray for some short ,simple jobs.

 

 

 

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,512
    edited June 2022

    I have done it  too

    path length 8

    10 iterations

    denoiser enabled

    dome only no lights or emission

    it gets hot so not many frames at a time

    Post edited by WendyLuvsCatz on
  • FirstBastionFirstBastion Posts: 7,830

    That can certainly work for animation that are non photo realistic / arty stylized.  If you use a simple or none existent background, and keep in check the big resource hogs that are hair, reflections and refractions it looks doable. Running the individual frames through some batch process postwork could clean up the artifacts too. Render wise anything around a 1 minute is good for production timing.

    Can I ask what you used for the lipsync?.

  • wolf359wolf359 Posts: 3,834

    FirstBastion said:

    That can certainly work for animation that are non photo realistic / arty stylized.  If you use a simple or none existent background, and keep in check the big resource hogs that are hair, reflections and refractions it looks doable. Running the individual frames through some batch process postwork could clean up the artifacts too. Render wise anything around a 1 minute is good for production timing.

    Can I ask what you used for the lipsync?.

     

    Hi,

    I used Anipil2 ,which is  WAAAY underrated due to a “less than flattering “ demo video by Dobit.

    https://www.daz3d.com/anilip-2

    It is actually the best audio based lipsync available for Daz studio, as it install its own custom visemes and does not rely on some generic DMC file that produces those robotic “lip flap” effects in the old mimic program.

  • FirstBastionFirstBastion Posts: 7,830

    wolf359 said:

    FirstBastion said:

    That can certainly work for animation that are non photo realistic / arty stylized.  If you use a simple or none existent background, and keep in check the big resource hogs that are hair, reflections and refractions it looks doable. Running the individual frames through some batch process postwork could clean up the artifacts too. Render wise anything around a 1 minute is good for production timing.

    Can I ask what you used for the lipsync?.

     

    Hi,

    I used Anipil2 ,which is  WAAAY underrated due to a “less than flattering “ demo video by Dobit.

    https://www.daz3d.com/anilip-2

    It is actually the best audio based lipsync available for Daz studio, as it install its own custom visemes and does not rely on some generic DMC file that produces those robotic “lip flap” effects in the old mimic program.

    Thank you for the info and the link. 

  • nonesuch00nonesuch00 Posts: 18,293

    Pretty nice I think. I've done it too but it was much noisier.

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