Log file no longer shows Geometry & Texture memory consumption
vozolgant
Posts: 207
I no longer see this data in my log file. How do I bring it back? I need the log file to always show how much geometry & texture memory consumption is taking place.
The following no longer shows:
Iray (Statistics) : Geometry memory consumption: 434.493 MiB (device 0), 0.000 B (host)
Iray (Statistics) : Texture memory consumption: 3.245 GiB for 306 bitmaps (device 0)
daz 4.20.0.17
Post edited by vozolgant on
Comments
Go back to DS 4.15
For some reason, Nvidia has removed that information on later versions
at PerttiA; if that is true, then WOW that is a huge disappointment.
Does anyone know of any other way to get the metrics of how much video RAM is being used to render a DAZ scene file?
Run Afterburner while working with Daz?
This is catastrophic. It's unthinkable. It will make optimization 1000 times more difficult. This is truly unacceptable. It's a critical, critical mistake. I need that information to optimize scenes.
I'm really getting sick of this DAZ Studio program. Really sick of it. I'm getting the same feeling of disgust I had with Poser years back. Sadly there's no viable alternative except for Blender, but Blender is overkill for what I need.
I use GPU-Z.
Me too, or Asus gpu-tool or Windows 10's performance monitor.
We may hope nVidia can be persuaded to put the information back in, or to provide another, perhaps more convenient, way to access it.
Sadly, NVIDIA makes it nearly impossible to contact their team to request this feature.
How can we get the NVIDIA team to bring back this vital, vital information?