All lights on, but still black? or super white?
elizayutni
Posts: 28
So I started and loaded up this enviroment/set/scene and it had lights on it, however it is not showing up and only as pitch black on Iray. Earlier I had an opposite issue with a gym with the iray showing lights and everything but the filament view then being pitch black, or super bright when I go to dome and scene only.
I run a pretty powerful PC and Ithought maybe use one of the bright renders but obviously that did nothing, only lights will show up if I turn lumens to 150k plus.
Would anyone know a fix to this please?
Screenshot (268).png
2560 x 1440 - 2M
Screenshot (269).png
2560 x 1440 - 2M
Screenshot (270).png
2560 x 1440 - 1M
Comments
What is the scene? I ssupect it's a set made for 3Delight and has a skydome of some kind, which in 3Delight can be set not to cast shadows but in Iray will always cast shadows and so block external light sources (the HDRI environment, Sun/Sky, or Distant Lights).
The first one with all the lights is the Scifi training room https://www.daz3d.com/sci-fi-training-room
The second one with the black and white issues is SC20 Gym https://www.daz3d.com/sc20-gym
Now these are on loadup.
I thought I'd try one of the iray shaders but they didn' help really.
The first is pre-Iray, the second however has Iray settings and should work - though if it is rlying on a variation of ghost lights (nearly transparent emissive objects) it will need adjustment for Daz Studio 4.20.x.x
Oh! Okay so how do I remedy these?
I've tried the second scene and it renders correctly in Iray as loaded.
I also get it going to black in Filament, are you trying to render it in Filament?
No I'm just trying to use filament for the viewport so it doesn't have to keep trying to load Iray. rendering in iray but for setting up filament.
Filament defaut tone mapping is terrible and all is whitish overexposed.
Create>New Filament Draw Option Node, then select this node in the scene tab, parameters>Tone Mapping and set ISO scale to 0.1 instead of 1 and the filament display should be correct.
Do you know of a way to get Emissive lights working in Filament?