Plans or thoughts of a mobile android edition?

edited December 1969 in The Commons

Just wanted to introduce the subject of a mobile version of Daz Studio. Now that tablets are so powerful and so prevalent, a mobile version would be a huge help for artists everywhere.

Maybe not with full functionality but more of a viewer with posing capabilities.

I am using Samsung Galaxy Tab S 8.4" 16GB Android 4.4 Tablet With Exynos 5 OCTA Quad-Core, and the super amoled screen is awesome!

Just a thought.:)

Comments

  • HavosHavos Posts: 5,404
    edited December 1969

    I have no idea if DAZ are planning on doing this, but I am an android app developer, and I can add that this would not be easy. Outside of the large development efforts need to create this, you would need to run the app on a very powerful tablet (I think we can forget a phone version). Not only does it need a large amount of solid state storage to hold your runtimes, it will need a lot of internal memory as well (at least 4GB). A Samsung Galaxy Tab 10.1 versions 1-3 for example has only 1GB of internal memory. The Tab 4, has 1.5 GB.

    Quite a bit of work would need to be done to customize the interface because people are using their fingers to control the app, rather than a much more precise mouse. There is no way DAZ could simply port their existing app over to android. Also any render would likely drain the battery at an alarming speed.

    I not sure current tablets are quite good enough yet, but they are moving rapidily towards this point. If would certainly be a cool app to play with.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Heat would be another problem; how well do tablet CPUs and graphics chips handle being run at full throttle for minutes or hours at a time? Heat is already a problem with all except the really well designed laptops (and even many desktops). Remember, this is one of the most power-intensive-over-a-long-time-period things your computer's CPU will ever do.

    The comment about having to redesign the interface for a touchscreen tablet was discussed, I think, the last time this subject was brought up. I don't think the final opinion was all that positive (does anyone remember details?) — big fat fingers on a touchscreen are no substitute for a high-res mouse making tiny, precise movements.

  • Dream CutterDream Cutter Posts: 1,224
    edited June 2015

    Havos said:
    I have no idea if DAZ are planning on doing this, but I am an android app developer, and I can add that this would not be easy. Outside of the large development efforts need to create this, you would need to run the app on a very powerful tablet (I think we can forget a phone version). Not only does it need a large amount of solid state storage to hold your runtimes, it will need a lot of internal memory as well (at least 4GB). A Samsung Galaxy Tab 10.1 versions 1-3 for example has only 1GB of internal memory. The Tab 4, has 1.5 GB.

    Quite a bit of work would need to be done to customize the interface because people are using their fingers to control the app, rather than a much more precise mouse. There is no way DAZ could simply port their existing app over to android. Also any render would likely drain the battery at an alarming speed.

    I not sure current tablets are quite good enough yet, but they are moving rapidily towards this point. If would certainly be a cool app to play with.

    I say go for it, a Droid based 3D Scene rendering system is possible. Sure you could might not be easy but do-able. It could even be web-based with some Ajax, Python with webservices to a db managing Butterfly net render or such back end. Use external rendering, Rendering could pay for the app where you send the could be a client-server app like render farm does and that render charges a user account for the cost. Need to think out of the box my friend.
    http://developer.android.com/guide/topics/renderscript/index.html
    http://programmers.stackexchange.com/questions/19359/how-to-learn-become-capable-of-thinking-out-of-the-box

    Post edited by Dream Cutter on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    How about a native Linux version, first...that would be a lot less work.

  • Dream CutterDream Cutter Posts: 1,224
    edited December 1969

    Focus on capability - what are the functional and operational requirements, then select the approach. Design based on effort rather than objective always results in disappointment and missed opportunity.
    If man did not shoot for the moon in the 60's, we never we wouldn't be landing craft ob the surfaces of asteroids today. We gave a hoot and not pollute so today we have our rivers and eagles back. Progress be slow but it the aim is right, we achieve wonders.

  • MattymanxMattymanx Posts: 6,956
    edited December 1969

    Instead of a full tablet version, why not design a remote control type app that you manually sinc to your PC or Mac version of DAZ Studio. This way it does not need to store anything from your library or do the rendering itself. It gives end users a touch screen remote if they want to use it.

    As for a linux version, and this part of the discussion may need its own thread <...<em>snip...> the only distros they really need to program for are Red Hat, Debian, Novell Suse, Gentoo & Slackware as everything else is based off of those so like any other Linux software, support for different distros would really depend on each dev team to make it work. Im all for it but since I dont use my Linux box for anything but internet stuff, its doesn't really matter to me and I would much prefer DAZ3D make better use of their time, money and personell IF a Linux version is not that feasable

  • Dream CutterDream Cutter Posts: 1,224
    edited June 2015

    Mattymanx said:
    Instead of a full tablet version, why not design a remote control type app that you manually sinc to your PC or Mac version of DAZ Studio. This way it does not need to store anything from your library or do the rendering itself. It gives end users a touch screen remote if they want to use it. Yes - web based client scene builder using WebGL, send render to farm

    As for a linux version, and this part of the discussion may need its own thread <...<em>snip...> the only distros they really need to program for are Red Hat, Debian, Novell Suse, Gentoo & Slackware as everything else is based off of those so like any other Linux software, support for different distros would really depend on each dev team to make it work. Im all for it but since I dont use my Linux box for anything but internet stuff, its doesn't really matter to me and I would much prefer DAZ3D make better use of their time, money and personell IF a Linux version is not that feasable

    Wine, wine... want some cheese with that Daz Studio 4.7 in Linux with Wine?

    Post edited by Dream Cutter on
  • HavosHavos Posts: 5,404
    edited December 1969

    Mattymanx said:
    Instead of a full tablet version, why not design a remote control type app that you manually sinc to your PC or Mac version of DAZ Studio. This way it does not need to store anything from your library or do the rendering itself. It gives end users a touch screen remote if they want to use it.

    As for a linux version, and this part of the discussion may need its own thread <...<em>snip...> the only distros they really need to program for are Red Hat, Debian, Novell Suse, Gentoo & Slackware as everything else is based off of those so like any other Linux software, support for different distros would really depend on each dev team to make it work. Im all for it but since I dont use my Linux box for anything but internet stuff, its doesn't really matter to me and I would much prefer DAZ3D make better use of their time, money and personell IF a Linux version is not that feasable

    In a way you can already do your first idea by installing a VNC app (these already exist). You can then login to your home pc and control DS from the tablet.

  • HavosHavos Posts: 5,404
    edited December 1969

    Havos said:
    I have no idea if DAZ are planning on doing this, but I am an android app developer, and I can add that this would not be easy. Outside of the large development efforts need to create this, you would need to run the app on a very powerful tablet (I think we can forget a phone version). Not only does it need a large amount of solid state storage to hold your runtimes, it will need a lot of internal memory as well (at least 4GB). A Samsung Galaxy Tab 10.1 versions 1-3 for example has only 1GB of internal memory. The Tab 4, has 1.5 GB.

    Quite a bit of work would need to be done to customize the interface because people are using their fingers to control the app, rather than a much more precise mouse. There is no way DAZ could simply port their existing app over to android. Also any render would likely drain the battery at an alarming speed.

    I not sure current tablets are quite good enough yet, but they are moving rapidily towards this point. If would certainly be a cool app to play with.

    I say go for it, a Droid based 3D Scene rendering system is possible. Sure you could might not be easy but do-able. It could even be web-based with some Ajax, Python with webservices to a db managing Butterfly net render or such back end. Use external rendering, Rendering could pay for the app where you send the could be a client-server app like render farm does and that render charges a user account for the cost. Need to think out of the box my friend.
    http://developer.android.com/guide/topics/renderscript/index.html
    http://programmers.stackexchange.com/questions/19359/how-to-learn-become-capable-of-thinking-out-of-the-box

    Interesting idea, I guess you could make an in-app purchase for 10 renders.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,614
    edited December 1969

    If DAZ had gone ahead with the cloud version of DS that could have been android or app based.

  • Dream CutterDream Cutter Posts: 1,224
    edited June 2015

    If DAZ had gone ahead with the cloud version of DS that could have been android or app based.

    They could actually light a beta of that over a weekend. Its more feasible and affordable than ever now. I mean really - one could load up a NVIDIA Grid Server technology and they could just lease instances of Amazon Elastic Compute Cloud or such running VMWare and you could give each user windows instance with DS4.6 loaded backed by GPU
    Ref: http://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using_cluster_computing.html
    http://www.nvidia.com/object/virtual-gpus.html

    All you would need is a store page to lease the instances and shahabam! - DAZ becomes Adobe CC overnight!
    One way to kick the habit!

    Post edited by Dream Cutter on
  • Have a thought that might work. But would require Daz to set up a powerful web server dedicated to allowing people to log in and do rendering. This would help with cross platform rendering. Then when they could just DL the render file to there computer at a later time.
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