Wet Look? Not skin please!
vonHobo
Posts: 1,700
in The Commons
So I've been here for 2 + years and bought every product imaginable.
But I have yet to find a material or shader that makes something look wet, other than skin.
It's almost as if the only thing in the DAZ universe that can be wet is tanned skin on figures. Yeah, that's great! But what about a rose with wet petals and dew drops? Or a car after it has rained?
There is "After Rain" but it only creates puddles and render settings.
Is there anything out there, anywhere, that can put a wet petal look to a rose, and add some water droplets?
Comments
Did you try adding a geoshell to an object and then manually applying one of these tanned skin materials to that? It would have to be a relatively small object, since you'd also have to change the repeats of the materials, as only a small part of the wet-figure geoshell could actually be useful for applying to another type of asset, like, the parts that usually cover the belly and chest areas. You might even be able to copy/paste it from the surface of a figures' geoshell to the geoshell you created.
Adding seperate drops (like, a drop hanging on the tip of a leaf) would be a bigger problem though, you might have to look for someone who modeled something like that. I think I'd start looking in Sickleyields' water assets.
Thanks for the suggestions.
I wonder why no PA has produced a product to do this?
There are like 50 products that put a wet skin geoshell on human figures, and a few specifically designed for clothing, but absolutely nothing for cars, flowers, grass, leaves, roadways.
I would be the first in line to purchase a product that can do this, and no, I don't want to fiddle with all the surface parameters to create my own look for this. That's what the DAZ Shop is for, to make life easier and to bring one-click functionality for people like me who don't know all the technical details and just want to create a particular scene without re-inventing the wheel on every render...
There are solutions. Checkout the various products by KindredArts like WetWorx, WetFX Decal & Shader Kit. Focus also on skin but are also useful for clothing or other surfaces.
Thanks for all the suggestions.
I did manage to get the WetFX Decal & Shader Kit to work.
In the following scene, I did the following:
1. Apply WetFX decal to the car body and scale to 1000%.
2. Apply the WFX Wet Patch C, WFX Light Purple, and WFX Very High Reflection Strength materials to the decal.
As you can see it does give the car a wet streak appearance.
Thanks!
That turned out well!
In addition to WetFX and Wetworx, Glassworx has some wet glass options that can be useful as well:
https://www.daz3d.com/iray-glassworx
And when I have done wet clothes, I had https://www.daz3d.com/dforce-wet-and-dry-boyfriend-shirt-dress-for-genesis-8-females where I would start with copying over the shader settings from this shirt for similar clothing items, and adjusting the maps to get a wet look. It's not a one-click solution, but it can help start to build out a library.
I thought I had some more wet shaders for different types of cloth, but I am not finding them at the moment. If I remember or find them later I'll add a note here.
Thanks!
You should try this product for wet clothes. It creates the most realistic effects:
https://www.daz3d.com/iray-wet--dry-fabrics
Interesting, this kind of looks like what I was thinking I had, but I don't own this. Thanks for mentioning it!
That should probably read "decreasing opacity".
Other than opacity and gloss, you can play with the refraction weight and also try making the cloth (if cloth is the object) a shade or two darker. For such as petals, I don't think opacity for the petal itself would need to be changed.