Wet Look? Not skin please!

vonHobovonHobo Posts: 1,700

So I've been here for 2 + years and bought every product imaginable.

But I have yet to find a material or shader that makes something look wet, other than skin.

It's almost as if the only thing in the DAZ universe that can be wet is tanned skin on figures. Yeah, that's great! But what about a rose with wet petals and dew drops? Or a car after it has rained?

There is "After Rain" but it only creates puddles and render settings. 

Is there anything out there, anywhere, that can put a wet petal look to a rose, and add some water droplets? 

 

Comments

  • DripDrip Posts: 1,206

    Did you try adding a geoshell to an object and then manually applying one of these tanned skin materials to that? It would have to be a relatively small object, since you'd also have to change the repeats of the materials, as only a small part of the wet-figure geoshell could actually be useful for applying to another type of asset, like, the parts that usually cover the belly and chest areas. You might even be able to copy/paste it from the surface of a figures' geoshell to the geoshell you created.

    Adding seperate drops (like, a drop hanging on the tip of a leaf) would be a bigger problem though, you might have to look for someone who modeled something like that. I think I'd start looking in Sickleyields' water assets.

  • vonHobovonHobo Posts: 1,700
    edited June 2022

    Drip said:

    Did you try adding a geoshell to an object and then manually applying one of these tanned skin materials to that? It would have to be a relatively small object, since you'd also have to change the repeats of the materials, as only a small part of the wet-figure geoshell could actually be useful for applying to another type of asset, like, the parts that usually cover the belly and chest areas. You might even be able to copy/paste it from the surface of a figures' geoshell to the geoshell you created.

    Adding seperate drops (like, a drop hanging on the tip of a leaf) would be a bigger problem though, you might have to look for someone who modeled something like that. I think I'd start looking in Sickleyields' water assets.

    Thanks for the suggestions.

    I wonder why no PA has produced a product to do this? 

    There are like 50 products that put a wet skin geoshell on human figures, and a few specifically designed for clothing, but absolutely nothing for cars, flowers, grass, leaves, roadways. 

    I would be the first in line to purchase a product that can do this, and no, I don't want to fiddle with all the surface parameters to create my own look for this. That's what the DAZ Shop is for, to make life easier and to bring one-click functionality for people like me who don't know all the technical details and just want to create a particular scene without re-inventing the wheel on every render... 

    Post edited by vonHobo on
  • Rod Wise DriggoRod Wise Driggo Posts: 2,225

    There are solutions. Checkout the various products by KindredArts like WetWorx, WetFX Decal & Shader Kit. Focus also on skin but are also useful for clothing or other surfaces.

  • AlmightyQUESTAlmightyQUEST Posts: 2,005
    I'll check what products I've used (I suspect it will look a lot like the post above mine), but to answer your question about why there isn't a one click solution for every surface, it's because different surfaces are going to react differently. There is a good audience for buying wet skin products, so if you were going to make a wet surface product for just one type of material, skin is a pretty safe choice. Plus there are fewer human figures to worry about UV maps.
  • vonHobovonHobo Posts: 1,700

    Thanks for all the suggestions.

    I did manage to get the WetFX Decal & Shader Kit to work.

    In the following scene, I did the following:

    1. Apply WetFX decal to the car body and scale to 1000%.

    2. Apply the WFX Wet Patch C, WFX Light Purple, and WFX Very High Reflection Strength materials to the decal.

    As you can see it does give the car a wet streak appearance. 

    Thanks!

     

    Before.png
    1200 x 1200 - 3M
    After.png
    1200 x 1200 - 3M
  • AlmightyQUESTAlmightyQUEST Posts: 2,005

    That turned out well!

    In addition to WetFX and Wetworx, Glassworx has some wet glass options that can be useful as well:

    https://www.daz3d.com/iray-glassworx

    And when I have done wet clothes, I had https://www.daz3d.com/dforce-wet-and-dry-boyfriend-shirt-dress-for-genesis-8-females where I would start with copying over the shader settings from this shirt for similar clothing items, and adjusting the maps to get a wet look. It's not a one-click solution, but it can help start to build out a library.

    I thought I had some more wet shaders for different types of cloth, but I am not finding them at the moment. If I remember or find them later I'll add a note here.

  • vonHobovonHobo Posts: 1,700
    edited June 2022

    AlmightyQUEST said:

    That turned out well!

    In addition to WetFX and Wetworx, Glassworx has some wet glass options that can be useful as well:

    https://www.daz3d.com/iray-glassworx

    And when I have done wet clothes, I had https://www.daz3d.com/dforce-wet-and-dry-boyfriend-shirt-dress-for-genesis-8-females where I would start with copying over the shader settings from this shirt for similar clothing items, and adjusting the maps to get a wet look. It's not a one-click solution, but it can help start to build out a library.

    I thought I had some more wet shaders for different types of cloth, but I am not finding them at the moment. If I remember or find them later I'll add a note here.

    Thanks! 

    You should try this product for wet clothes. It creates the most realistic effects:

    https://www.daz3d.com/iray-wet--dry-fabrics

     

    Post edited by vonHobo on
  • AlmightyQUESTAlmightyQUEST Posts: 2,005

    Interesting, this kind of looks like what I was thinking I had, but I don't own this. Thanks for mentioning it!

  • JazzyBearJazzyBear Posts: 805
    Increasing opacity and glossiness often does a pretty good approximation of wet cloth.
  • SevrinSevrin Posts: 6,309

    JazzyBear said:

    Increasing opacity and glossiness often does a pretty good approximation of wet cloth.

    That should probably read "decreasing opacity". 

  • JazzyBearJazzyBear Posts: 805
    True... Less solid shall we say. I somehow think opacity is different than opaqueness, LOL
  • marblemarble Posts: 7,500
    edited June 2022

    Other than opacity and gloss, you can play with the refraction weight and also try making the cloth (if cloth is the object) a shade or two darker. For such as petals, I don't think opacity for the petal itself would need to be changed.

    Post edited by marble on
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