Having the most bizarre IRAY rendering issue, help greatly appreciated
So I updated my GPU drivers and uhhhh... I don't know what is going on, but I have a weird 'line' that is appearing across my models when rendering in IRAY now. It goes away when I use Sun-Sky mode in IRAY, but it is present in every scene I have where I use IRAY Dome rendering w/ HDRIs. Since this is my main method of rendering, I am feeling... Pretty screwed right now. The weird line's size appears to scale to the model (so it gets bigger when I zoom in and smaller when I zoom out) which made me think it's something surface-related, but even when I reset the surface it's still there. It's also invisible/not appearing when the model is in shadow, it's only on faces that are directly receiving light. Additionally, it seems like lighting is also failing the closer it gets to the border of the camera, which is just so odd to me.
I'm really hoping someone knows what this might be or what settings I could poke to fix this. I'm currently running Studio 4.15. If I have to, I'll roll back my GPU update, but that will be annoying to work with in the future.
Image removed
This is in a fresh scene file with the default dome and default Genesis 8.1. Any thoughts would be super welcome as I try to figure this out :(
Comments
Does that only happen in the viewport or in full renders too?
Please zoom in or crop the image, I think you could show the issue without showing the groin area. And yes, please show a full render.