Scene loading time solution
To all those who noticed that DAZ is taking an increasingly long time to load a scene.
I have the same scene, loading on two different computers, with similar CPU/GPU/memory.
The scene is has about 20 characters but they are all just two models ( Victoria 8 and Michael 8 ). The first computer needs a whooping ONE HOUR AND 3 MINUTES to load the scene.
I have been discussing this with DAZ for months, they claiming the scene is not taking long and not being able to explain it even after me sending tons of debug and log files. At an end, when I was finally able to reach someone who really knew about the project ( that is, after more than one month of having to go through layers and layers of customer service representative who knew nothing more than "re-install DAZ/Windows" ), there was a surprising conclusion.
I have too many products.
My library is about 400+ products, most of them based on the Genesis 8 character. Apparently, DAZ has an issue with such big libraries. Therefor, the obvious solution was to trim down my library.
I have setup the second computer with the same scene and this time only the products i am using in the scene. The load time :
ONE MINUTE 42 SECONDS.
The problem is that I need the full library while composing the scene.
Conclusion : DAZ does not support big libraries. The unofficial solution, therefor, is:
DO NOT BUY TOO MANY PRODUCTS. Buy just what you need, not everything that looks shiny/new/sexy. Buying all you like instead of just what you need will bring your DAZ to its knees and you will spend hours cursing the incredibly low speed.
Comments
Just check out Turbo Loader and disable unneeded morphs. You can have thousands of other products in your library. Morphs are the bottleneck.
400+ is not a big library.
Your problem has been due to character morphs being in conflict with other character morphs, the log (help->troubleshooting->view log file) can give information on one of the two conflicting characters/morphs.
Yes that is shown by the logfiles, and many products have morphs that conflict with others.
Ok i have seen turbo loader, thank you, this looks like a solution for DAZ's problem. You'd think that a feature like this would have been included in DAZ already so you dont have to spend 22$ on something that fixes their bugs.
The tech support never mentioned it.
Also, conflicting morphs do not take so long ( ONE HOUR ) to process. But doing it for EVERY character in the scene multiplies the wasted time. You'd think that a competent programmer could devise a way to create a list of the morphs with problems so that it would not try to process them a dozen times in a scene.
Depends on the conflict, it's not that unusual for a handful of conflicts to add half an hour to the loading time.
I do massive scenes frequently, and what drags it down every time is not the number of models or figures, but the amount of textures. Scenes always load quickly enough, but I can end up waiting up to an hour for it to load the textures into the temp folder.