FW Destiny HD for Victoria 6 problem
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I purchased FW Destiny HD for Victoria 6 today:
http://www.daz3d.com/fw-destiny-hd-for-victoria-6
When I to set it up using the supplied Iray skin textures there is a very noticeable variance in skin tone color. At first I thought it might be a problem with one of the skin textures but I noticed that the variance line changed with the camera angle. In fact as you can see in the two examples it corresponds to where the ground plane vanishes in the background.
I put another character along side that also uses an Iray skin texture and it doesn’t display this problem which leads me to believe that it has something to do with the Iray shader-texture settings in FW Destiny.
The scene is using Sun and Sky only environment with draw dome off and the sun dial as only light source. Anyone have any ideas on what the problem could be or how I go about contracting the creator? Also the other supplied SS skin texture does not display this problem.
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Comments
I do not use Iray, but I get that similar issue too when I use Blender. I think the cause could be the SSS material settings that could be causing the lighter skin on her legs I would check the materials tab section and compare it with the other sections of the body SSS settings.
Okay thanks for the reply. I'll fiddle around a bit and see if I can figure out what is causing it.
I'm bumping this since I have not been able to resolve the issue. Also the characters in FWSA Vernie and Tressie HD Bundle display this same problem. If you use the included HDR dome the characters will render in Iray without this problem which leads me to believe this vendors products are not being tested properly for use with Iray even though the advertisement specifically states that these models are optimized for Iray.
There is a workaround were I can use the SSS textures and modify for Iray but one of the main reasons I purchased these items was because they were advertised as being Iray optimized.
I would contact the vendor directly but don't know how to go about doing that. The issue may be some simple change that would only help FW's future sales if it was rectified.
File a bug report - https://helpdaz.zendesk.com/requests/new
Turning the Backscattering Weight to 0 fixed the issue for me.But i'm suprised Daz let a faulty product like this go out on market without checking it first.
Thanks worked like a charm. Someone needs to let the creator know about this as it may impact present and future sales.