Geometry shells

SadeSade Posts: 883
edited December 1969 in Technical Help (nuts n bolts)

Hello, if i wrote in bad topic, feel free move it.

Can somebody explain (or link to the tutorial) for the following questions?
Thank you

- How can i make new geometric shell, and add a picture on it (tattoo) (i dont want use presets, i want make my own)
(I checked on the forums, youtube, google, but i did not found :()

- How can i make MAT file from it?


Thank you so much!

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,032
    edited December 1969

    Select the item you wish to put the shell around.

    Create>New Geometry Shell.

    In the Parameters pane, in the Shell group, switch off all of the parts that you don't want at all - you can do this by surface or bone.

    In the Surfaces pane select the shell's surfaces you d want to adjust (or the ones that share the same surface group, for a human figure using UV-sensitive maps). Note that the Surface Selection Tool will select through to the base figure, so make your selection by clicking in the list in the Surface pane.

    Apply a mask map, if any, to Opacity (you can also just adjust the opacity, depending on the effect) and apply the Diffuse map to Diffuse colour; in general add other maps and adjust settings as usual.

  • SadeSade Posts: 883
    edited December 1969

    thank you for the fast answer!
    it seems i totally ignored the "Create menu" :S
    and how can i save the preset?

  • Richard HaseltineRichard Haseltine Posts: 101,032
    edited December 1969

    Select the base figure and then File>Save as>Wearables preset.

  • SadeSade Posts: 883
    edited December 1969

    Select the base figure and then File>Save as>Wearables preset.

    thank you, my other problem is the transparent layer does not transparent
    or if i should use alfa channel?

  • SadeSade Posts: 883
    edited December 1969

    the transparent png and the bmp with alfa channel looks like same:

    2.png
    800 x 549 - 112K
  • kitakoredazkitakoredaz Posts: 3,526
    edited June 2015

    To transparent, you need to apply "opacity strength" map on geometery shell surface.
    white = visible, black = transparent.

    then apply map or color, for diffuse ,specular, ambient etc for visible part.

    in my pic, I choose torso and nipple (have same UV map) of shell
    then apply tatoo on opacity area.

    then if you have already make png you can use LIE to make opacity map.
    bottom layer = black ,apply the transparent background tatoo on top layer.
    then you can adjust scale or positon, in LIE.

    shellcolor.JPG
    1153 x 651 - 130K
    Post edited by kitakoredaz on
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