DS4 to Octane trouble (obj and abc format)

smaker1smaker1 Posts: 281
edited December 1969 in Daz Studio Discussion

Hello,

Please, can someone confirm the bug?

export from DS4 a standard Genesis2F in
-obj format (default options)
-abc format (without any animation) also with default options

Import both in Octane
Apply the same face material to both

The texture on the abc import (right on the picture) is wrong.

Thanks!

I tried with other files with the same result or perhaps I miss something

abc_export.jpg
1283 x 1004 - 291K

Comments

  • fixmypcmikefixmypcmike Posts: 19,601
    edited December 1969

    Are you talking about the eyes? Check the opacity on the cornea.

  • thd777thd777 Posts: 943
    edited December 1969

    The eye reflection and the tear material are missing the transparency. Simply switch them out to the "clear cornea" material from the octane live data base. That works well.
    TD

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Are you talking about the eyes? Check the opacity on the cornea.

    And/or the Eye Reflection Surface if that is Genesis 2.

  • smaker1smaker1 Posts: 281
    edited December 1969

    Excuse me I was incomplete.

    It's not about the eyes (I didn't applied any material) but with the brows.

    If you zoom on the picture you can see "square" on the abc object (right) and no "square" on the brow of the obj import (left) with the same face material applies to both (UV problem?)

    I have the same problem with all my abc export whatever the object.

  • JimbowJimbow Posts: 557
    edited December 1969

    smaker1 said:
    Excuse me I was incomplete.

    It's not about the eyes (I didn't applied any material) but with the brows.

    If you zoom on the picture you can see "square" on the abc object (right) and no "square" on the brow of the obj import (left) with the same face material applies to both (UV problem?)

    I have the same problem with all my abc export whatever the object.

    Same here. Daz Studio to Softimage via Alembic Exporter.

    Looking closely at the eyebrows, each individual quad polygon is flipped in what seems to be the U.

    Very disappointing given how long the exporter's been out there (I only got it yesterday).

    Alembic_UV_problem.jpg
    1024 x 771 - 644K
  • JimbowJimbow Posts: 557
    edited December 1969

    Aha. The normals are inverted when I import into Softimage with 'Use Normals' ticked, but, the UVs look good. When I invert the normals to make them right (note: not inverting the polygons, but the normals only, there's a difference), the UV problem's fixed.

    Alembic_UV_problem_fix.jpg
    1356 x 872 - 2M
  • smaker1smaker1 Posts: 281
    edited December 1969

    Thank you Jim!
    Glad to see I'm not alone. Not currently in front of DS4, your workaround is in DS4 export options or in Softimage (Not sure to find the same solution in Octane) ?

  • JimbowJimbow Posts: 557
    edited December 1969

    I had to do it in Softimage. Can't see a way of doing it in DazStudio, but maybe someone more knowledgeable of Studio knows better.

  • smaker1smaker1 Posts: 281
    edited December 1969

    Thanks for your help

    I opened a ticket but no answer since 25 days :-(
    At least that confirm that it was not anOctane trouble

  • JimbowJimbow Posts: 557
    edited December 1969

    I've opened a ticket as well.

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