Morph for each clothes
Hi everyone! I am planning a game where the character can be customized. Pants that work well with flat shoes will not work with tall boots (see attachment). I would need to create morphs so that in the game they can be turned on / off depending on the shoes you are wearing. Creating X morphs for each pant becomes very challenging, I also saw that this product exists:
https://www.daz3d.com/rssy-ultimate-clothing-fixer
Which creates morphs for each clothes, but how did they do it?
I can buy it, but the problem is that I want to open source the game. This way if one takes my game he would also have these morphs for free and that would be a problem as they are paid.
or maybe there are no problems because the morphs will only be applied to my clothes? Do I need the interactive license?
Comments
RSSY - which is short for two content creators by the names of RiverSoft Art and SickleYield - collaborate on several scritps that automate certain functions. Any user can learn to do any of them, but it's nice to have a lot of the work automated. They are quite good at what they do! You can learn to do the morphs yourself but you're right; it'll be challenging to create special morphs for each item of clothing. I take it you're "kitbashing" here, which I do a lot of. That just means taking a pair of boots (or something) from one product and usig it with a pair of pants (or something) from another product. (Or are you modeling your pants and boots from scratch?) If you're just starting out with kitbashing, you'll be a lot happier making sure that all your clothing items are designed for the same base figure. Don't try to use boots meant for Michael 4 with pants meant for Genesis, on a Genesis 8 figure. Once you've done that, select the item you want to morph and look in the Create menu for two tools that will accomplish the same ends (if not mathmatically identical results) as the RSSY product: D-formers and Push Modifiers. It takes practice to learn and fine-tune either of them. Also look for videos about how to fix "pokethrough" which is what your picture exhibits. (The mesh of the boots pokes through the mesh of the pants.)
I'm not sure how your code works - nor would I understand it if you told me - but maybe it would be easier to export outfits using the morphs you create. In other words - morph the pants to fit the boots but have them select that "version" of the pants instead of morphing the pants themselves. To the end user it would be invisible; they'd just think "I want those pants with these shoes" but instead of one pair of pants with a hundred morphs to accomodate all possible shoes, you'd really have one separate pair of pants configured for each pair of shoes you have.
I hope I didn't tell you what you already know but something about the way you asked the question made me think that might be the answer you need. Probably not the one you want, but sometimes that's how it goes.
I couldn't really comment on the licensing part of the question.
Thanks for your answer. I looked at D-formers and Push Modifiers. I do not understand if the two versions of the pants I will be able to have them through morphs or having two distinct objects or otherwise.
Otherwise, isn't there a script or a way to crop a dress? so as to remove the bottom?