help with objects emissions
soloic
Posts: 2
Need help
Hi ^^
for start sorry I'm a nooby in creation of 3D art and my english was... to working xD
So I have a porblem with lights into Daz studio scene builded (you can see the pic for more details), how you can see my candles haves a halo that I don't want, I has try someone tricks but I found any result.
I realy need help, thanks in advance for your help ^^'
15.png
2560 x 1440 - 6M
Comments
Which candls are they? It looks as if they have an extra sphere around the flame, to give a glow effect, but it is still very noisy while the rest of the image has reached the convergence threshold and so the render has stopped.
The candles on this pic
But from which product?
Yes, but where are they from?
Looks like maybe this one: https://www.daz3d.com/kuj-alchemy-lab
OK, these have little ovoids around the flames that ae set to cast light, with a very low opacity. In older versions of DS they would have lit but not been visible - in 4.20.x.x they are goign to contribute very little light as their luminosity is multiplied by the opacity, but they are apparently catching the odd light path and so being renderend spottily. The fix is probably to go into the Surfaces pane with the candles seelcted, in the Editor tab seelct the Light surface group for each, adn set the Cutout Opacity for those to 0, which should completely remove them. Then you will need to do soemthing else to light the scene, I'd suggest adding a point light for each and using the Align pane to position them on the candles (select candle, the light; in the Align pane set the X and Z options to Align Centres and the Y option to Stack Above) and in the Parameters pane adjust the light's intensity to taste, give them a sphere shape, and set Render Emitter off.