How to make a remove shaping preset morph?
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I see it all the time in vendor products, there will be a shaping preset to dial the morph (or morphs) of the character up to 100%, and also one to dial the morph (or combination of morphs) to 0%.
If I've created a custom morph for my genesis, it's pretty easy to add a shaping preset to dial that morph up to 100%. But how do I make a shaping preset that dials only that morph and no others back down to 0%?
Comments
Hi there,
I'm no expert so maybe someone has a better solution. What I do for my custom characters is I save the curent (original) shape as a preset. Any other changes I save them as well selecting whatever parameters I used. If you only want to remove a specific morph, try creating a preset where you select that particular parameter.
Hope this helps.
Have no idea how the pros are doing this, but the simple way is to go into the actual folder, make a copy of the preset. Rename it appropriately. Edit it with a text editor such as NoteTab Light, or Notepad [if the file isn't too big] ... all the places where you find a "1" - replace that "1" with "0" ... Make a matching icon for it, naming it the very same as the .duf file. Close folder, back in D/S, refresh the folders if required, and there it is. Test it, hopefully it works as intended.
Save it the same way (presumably as a Shaping Preset), but dial the morph back to 0%. When prompted, Uncheck -> Uncheck All (from the Shaping Preset Save Options dialog's context menu in the upper right, above Properties), then select the one you want to save.
Damn, that's clever. I ought to have thought of that lol. I was so focused on using the tools and buttons in studio that I never even thought of doing a notepad edit. That said, because the dson file opens in notepad as compressed, I suppose I'd have to save the original file uncompressed to be able to do a swap out edit.
This worked perfectly, thank you very much :)
That's always my suggestion too ... rather time consuming to have decompress files BUT it is possible using 7zip. Extract to "here" and then add .txt to the end of end. Do the editing, or find the lost textures, whatever. Then save it as a .duf if wanting to keep it for D/S to use.
You can drag and drop files onto the Batch Convert tab from the Content Library or even a file explorer window. Much faster than locating the files with the file/folder selection dialog, which always opens to the last folder used. Select your option (uncompress or compress for .dsf/.duf files) and Apply. It will save the in the same location. To reverse the process, just drag and drop again and pick the other option.