Iray Shaders

WilmapWilmap Posts: 2,917
edited June 2015 in The Commons

I would love to be able to make some Iray shaders, but don't know how. Are there any easy tutorials or info anywhere that will explain how to do this and how to save them

Post edited by Wilmap on

Comments

  • 8eos88eos8 Posts: 170
    edited June 2015

    This post explains how to save a material preset, not sure if that's what you were looking for.

    Post edited by 8eos8 on
  • WilmapWilmap Posts: 2,917
    edited December 1969

    Thanks for the link.

    Now all I need is how to make Iray shaders.

  • 8eos88eos8 Posts: 170
    edited December 1969

    Well, the Daz ones are just material presets on the Iray Uber Base shader.

  • Richard HaseltineRichard Haseltine Posts: 102,858
    edited December 1969

    If you want to make custom shaders you need to look at the MDL documentation - http://mdlhandbook.com/

  • patience55patience55 Posts: 7,006
    edited December 1969

    If you want to make custom shaders you need to look at the MDL documentation - http://mdlhandbook.com/

    ty - that's a nice one page manual.

    Ever notice in life how the more answers one has, the more questions one finds?

  • WilmapWilmap Posts: 2,917
    edited December 1969

    Thanks Richard. Will see what I can learn.

  • WilmapWilmap Posts: 2,917
    edited December 1969

    Just looked through the pdf Richard linked to, but I didn't learn amything at all!! All double dutch to me.

    Think I'll forget it for now.

  • stem_athomestem_athome Posts: 520
    edited June 2015

    wilmap said:
    Just looked through the pdf Richard linked to, but I didn't learn amything at all!! All double dutch to me.The pdf (linked to) can help with creating the bricks that go into the shader mixer, but will not help creating the shaders from the bricks.

    Think I'll forget it for now.

    What shaders are you trying to create?
    I have only just started learning mdl myself, but may be able to help.

    You can do quite a lot with the supplied shaders, such as the "Daz Iray Uber base" and "nVidia MDL Architectural". But if you want to go into more complex shaders, such as procedural or layered texture maps, then that needs a bit of shader mixer brick construction.

    Post edited by stem_athome on
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