I tried the Daz To Blender Bridge
After initial merry-go-round trying to figure out what to do, I managed to learn how to get a Daz3D character into Blender. I am using Daz Studio Pro 4.2.xx and Blender3D version 3.2 (nVidia Omniverse flavour).
I got a python script error when I loaded the Daz3D content from the Daz To Blender tab (see screen capture).
I also lost the pose which my character had; the figure reverted to its default pose and shape. I had to dial back the character morph / shape.
I have no idea how to pose the character inside Blender3D.
The shaders are smoothly converted and I can use Cycles with GPU Compute option. Blazing fast rendering: speed of light, as it were.
Big problem: hands are distorted in Blender; how to fix, please ? (I suspect something to do with morphs or scaling, but don't know how to access controls).
Comments
So, I can't get him into any pose other than default, and I can't figure out Blender3D cameras yet. I did manage to use some lighting and an HDRI for the background.
The bridges between DazStudio and 3D software like Blender, Maya or Cinema4D generate a lot of problems.
To export DAZ scenes, you can try the Alembic format which is efficient. The only downside with Alembic is that you can't modify the scene after export due to baking.
@Willy2 - thanks for that information.
Or use diffeo https://diffeomorphic.blogspot.com/
Interesting...