I tried the Daz To Blender Bridge

After initial merry-go-round trying to figure out what to do, I managed to learn how to get a Daz3D character into Blender.  I am using Daz Studio Pro 4.2.xx and Blender3D version 3.2 (nVidia Omniverse flavour). 

I got a python script error when I loaded the Daz3D content from the Daz To Blender tab (see screen capture). 

I also lost the pose which my character had; the figure reverted to its default pose and shape.  I had to dial back the character morph / shape. 

I have no idea how to pose the character inside Blender3D. 

The shaders are smoothly converted and I can use Cycles with GPU Compute option. Blazing fast rendering: speed of light, as it were.

Big problem: hands are distorted in Blender; how to fix, please ? (I suspect something to do with morphs or scaling, but don't know how to access controls).

SCR python script.png
1281 x 794 - 275K
SCR Yuzuru weird hands.png
1248 x 978 - 437K
SCR Yuzuru Cycles GPU compute.png
622 x 783 - 313K
Post edited by ibr_remote aka infinity10 on

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