FBX export somewhat broken with DAZ 4.8?

In previous versions I could export characters with clothes using the FBX exporter and selecting "Merge Clothing Into Figure Skeleton".

This longer works correctly in DAZ studio 4.8.

The clothes behave strangely (some parts of it conform when the character is animated, some others do not).

To double-check this I would like to try it out with an older version of DAZ studio.

Unfortunately I did find not any link to the previous version.

Does anybody know where I could download it?

Edit: I found an older version and will post my results.

Post edited by johann.hesters_2e9dd0ece9 on

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Best archive your old installers. When a new version comes out, the old one disappears...

  • edited December 1969

    Unfortunately it also does not work with older versions, so I guess it is a different problem.

  • bighbigh Posts: 8,147
    edited December 1969

    works fine in DS 4.6

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,230
    edited December 1969

    Are you conforming/fitting all the clothing and are you checking merge skeleton under advanced in FBX export?
    I must admit I use DS4.7 as my production build but have the latest 4.8 public beta as well and have been doing FBX exports from that to iClone 6 via 3dx6 with no issues as it seems to work with parented items too unlike earlier builds which stuck parented props at 0,0.0.
    It also gets bump strength correct in export.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,230
    edited December 1969

    Also check it you have a mixture of items parented to hip as well as conformed or not
    you must do either one or the other not a mix.

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