Strange issue with DAZ
Hya all, I have a serious problem.
For about a week I've been unable to render anything; My PC appears lock up about 40 seconds to a minute into the task. I'd just tried experimenting with volumetrics, so I made sure that they were switched off, but it made no difference. Yesterday I left it to its own devices and went out. When I came back 4 hours later I found it had kept working... but crashed after about 3.5 hours. In the scene I was attempting to create, I was using render settings from DA Big Ocean (Sunset Bloom) and Ultrascenery as a test. These are both items I've used before in far more complex work, yet they don't work now. THere was an interesting error message though which basically said that the fault was caused by Adobe Cloud, and to re-install or update AC. I tried that, and it makes no difference, though Adobe Cloud still "Goes Funny" when I try to render something, which is interesting, because I barely use it.
Today I tried using DForce, to find that THAT no longer works either. I suspect that DAZ needs a complete reset, But after uninstalling/reinstalling, my previous settings still come back. Can anyone tell me where the settings are kept?
Thanks in advance.
Comments
What does your log file say? You can find it in the help menu I think.
An awful lot, most of which I don't understand. "Warnings" and "Not initialised" stand out a lot. An example:
2022-06-29 08:19:59.564 [INFO] :: Using GLEW 1.9.0
2022-06-29 08:19:59.565 [INFO] :: Supported OpenGL extensions:
2022-06-29 08:19:59.565 [INFO] :: GL_AMD_multi_draw_indirect
2022-06-29 08:19:59.565 [INFO] :: GL_AMD_seamless_cubemap_per_texture
2022-06-29 08:19:59.565 [INFO] :: GL_AMD_vertex_shader_viewport_index
2022-06-29 08:19:59.565 [INFO] :: GL_AMD_vertex_shader_layer
2022-06-29 08:19:59.565 [INFO] :: GL_ARB_arrays_of_arrays
2022-06-29 08:19:59.565 [INFO] :: GL_ARB_base_instance
2022-06-29 08:19:59.565 [INFO] :: GL_ARB_bindless_texture : NOT INITIALIZED
2022-06-29 08:19:59.565 [INFO] :: GL_ARB_blend_func_extended
2022-06-29 08:19:59.565 [INFO] :: GL_ARB_buffer_storage : NOT INITIALIZED
2022-06-29 08:19:59.565 [INFO] :: GL_ARB_clear_buffer_object
2022-06-29 08:19:59.565 [INFO] :: GL_ARB_clear_texture : NOT INITIALIZED
2022-06-29 08:19:59.565 [INFO] :: GL_ARB_clip_control : NOT INITIALIZED
2022-06-29 08:19:59.565 [INFO] :: GL_ARB_color_buffer_float
2022-06-29 08:19:59.565 [INFO] :: GL_ARB_compatibility
2022-06-29 08:19:59.565 [INFO] :: GL_ARB_compressed_texture_pixel_storage
2022-06-29 08:19:59.565 [INFO] :: GL_ARB_conservative_depth
2022-06-29 08:19:59.565 [INFO] :: GL_ARB_compute_shader
2022-06-29 08:19:59.565 [INFO] :: GL_ARB_compute_variable_group_size : NOT INITIALIZED
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_conditional_render_inverted : NOT INITIALIZED
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_copy_buffer
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_copy_image
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_cull_distance : NOT INITIALIZED
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_debug_output
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_depth_buffer_float
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_depth_clamp
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_depth_texture
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_derivative_control : NOT INITIALIZED
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_direct_state_access : NOT INITIALIZED
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_draw_buffers
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_draw_buffers_blend
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_draw_indirect
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_draw_elements_base_vertex
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_draw_instanced
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_enhanced_layouts : NOT INITIALIZED
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_ES2_compatibility
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_ES3_compatibility
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_ES3_1_compatibility : NOT INITIALIZED
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_ES3_2_compatibility : NOT INITIALIZED
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_explicit_attrib_location
2022-06-29 08:19:59.566 [INFO] :: GL_ARB_explicit_uniform_location
2022-06-29 08:19:59.567 [INFO] :: GL_ARB_fragment_coord_conventions
2022-06-29 08:19:59.567 [INFO] :: GL_ARB_fragment_layer_viewport
2022-06-29 08:19:59.567 [INFO] :: GL_ARB_fragment_program
2022-06-29 08:19:59.567 [INFO] :: GL_ARB_fragment_program_shadow
2022-06-29 08:19:59.567 [INFO] :: GL_ARB_fragment_shader
2022-06-29 08:19:59.567 [INFO] :: GL_ARB_fragment_shader_interlock : NOT INITIALIZED
2022-06-29 08:19:59.567 [INFO] :: GL_ARB_framebuffer_no_attachments
2022-06-29 08:19:59.567 [INFO] :: GL_ARB_framebuffer_object
2022-06-29 08:19:59.567 [INFO] :: GL_ARB_framebuffer_sRGB
2022-06-29 08:19:59.567 [INFO] :: GL_ARB_geometry_shader4
2022-06-29 08:19:59.567 [INFO] :: GL_ARB_get_program_binary
2022-06-29 08:19:59.567 [INFO] :: GL_ARB_get_texture_sub_image : NOT INITIALIZED
2022-06-29 08:19:59.567 [INFO] :: GL_ARB_gl_spirv : NOT INITIALIZED
2022-06-29 08:19:59.567 [INFO] :: GL_ARB_gpu_shader5
2022-06-29 08:19:59.567 [INFO] :: GL_ARB_gpu_shader_fp64
2022-06-29 08:19:59.567 [INFO] :: GL_ARB_gpu_shader_int64 : NOT INITIALIZED
2022-06-29 08:19:59.567 [INFO] :: GL_ARB_half_float_pixel
2022-06-29 08:19:59.567 [INFO] :: GL_ARB_half_float_vertex
2022-06-29 08:19:59.567 [INFO] :: GL_ARB_imaging
2022-06-29 08:19:59.567 [INFO] :: GL_ARB_indirect_parameters : NOT INITIALIZED
Make sure your Render Settigs Instancing Optimization is NOT set to Speed if you are using UltraScenery. The Big Ocean preset might have done that.
Those relate to OpenGL, used by the Viewport Drawstyles except Iray and Filament.
What are your system sepcifications, and what GPU (video card) driver version do you have? You might also check the end of the log after an attempt to render - you can open it without restarting Daz Studio by pasting this into a file browser address bar
%AppData%/daz 3d/studio4/log.txt
I'll set up a render to get start to finish, though it may take a long time. My GPU is an RTX3060. I've downloaded the latest drivers (Tried both gaming and Studio), and then tried to roll back to previous drivers when that didn't work.
I'll be back, and Thank you all for any assistance. :)
You could attach the log to your post with the "Attach a file" above "Post Comment" button, and we could have a look.
If a render takes more than an hour on a 3060, something is wrong or the scene is crazy complex.
I have an 3060, and usually the renders take less than 30 minutes (Three G8 characters and architecture), one character alone doesn't take but minutes.
Actually, took much shorter to to crash. This is the session, again using the assets which have become a benchmark. It's several thousnd characters too long just to post it all, and can't be attached as a file, so here is the part pertinent to the actual render:
2022-07-01 19:55:45.941 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating geometry.
2022-07-01 19:55:45.942 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating motion transforms.
2022-07-01 19:55:45.943 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing scene graph.
2022-07-01 19:55:45.943 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing geometry for motion time 0
2022-07-01 20:04:48.297 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Geometry import (1 triangle object with 1 G triangles, 0 fiber objects with 0 fibers (0 segments), 1 triangle instance yielding 1 G triangles, 0 fiber instances yielding 0 segments) took 542.334 s
2022-07-01 20:04:48.313 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating section objects.
2022-07-01 20:04:48.338 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating materials.
2022-07-01 20:05:12.732 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_UltraScene Terrain__Default_278_2' uses MDL JIT compilation.
2022-07-01 20:05:12.760 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_USC Tree 08__Leaf_3b7_62666' uses MDL JIT compilation.
2022-07-01 20:05:12.763 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_USC Tree 08__Trunk_3c2_62679' uses MDL JIT compilation.
2022-07-01 20:05:12.767 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_USC Fallen Leaves 11__Material_1_609_63368' uses MDL JIT compilation.
2022-07-01 20:05:12.798 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : found 41 textures, 8 lambdas (8 unique)
2022-07-01 20:05:12.851 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating volumes.
2022-07-01 20:05:12.853 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating environment.
2022-07-01 20:05:12.858 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lens.
2022-07-01 20:05:12.858 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lights.
2022-07-01 20:05:12.858 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating object flags.
2022-07-01 20:05:13.119 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating backplate.
2022-07-01 20:05:13.121 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating caustic portals.
2022-07-01 20:05:13.121 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating decals.
2022-07-01 20:05:13.180 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using iray core convergence estimate.
2022-07-01 20:05:13.187 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Allocating 1-layer frame buffer
2022-07-01 20:05:13.224 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using batch scheduling, caustic sampler enabled
2022-07-01 20:05:13.225 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing local rendering.
2022-07-01 20:05:13.280 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CPU: using 15 cores for rendering
2022-07-01 20:05:13.286 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using OptiX version 7.3.0
2022-07-01 20:05:13.618 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing OptiX for CUDA device 0
2022-07-01 20:05:14.877 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering with 2 device(s):
2022-07-01 20:05:14.877 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3060)
2022-07-01 20:05:14.877 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CPU
2022-07-01 20:05:14.878 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2022-07-01 20:05:14.882 Iray [INFO] - IRAY:RENDER :: 1.14 IRAY rend progr: CPU: Processing scene...
2022-07-01 20:05:14.882 Iray [INFO] - IRAY:RENDER :: 1.4 IRAY rend progr: CUDA device 0 (NVIDIA GeForce RTX 3060): Processing scene...
2022-07-01 20:05:15.011 Iray [INFO] - IRAY:RENDER :: 1.5 IRAY rend info : Using Embree 3.13.2
2022-07-01 20:05:15.012 Iray [INFO] - IRAY:RENDER :: 1.5 IRAY rend info : Initializing Embree
2022-07-01 20:05:46.793 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.6 IRAY rend error: Unable to allocate 11.725 GiB from 972.578 MiB of available device memory
2022-07-01 20:06:07.044 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.4 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3060): Scene setup failed
Why can't you attach the log as a file?
I can see you are using ultrascenery. In Render Settings > Editor > Optimization, is your Instance Optimization set to Memory?
Felis, that appears to have done it, thank you :) I don't recall having changed any such setting but I found that the instance optimization was set at speed. Set it to memory and rendering is working fine now.
Thank you all for your contibutions. As for why I couldn't attach the log file; I saved it as an .rtf, which apparently is not allowed here. Printed out, it ran to about 40 pages so I'm glad we didn't have to go through THAT line by line.
My bad, Barbult. Sorry.