Broken morphs on Reby Sky Elite Hair

chris-2599934chris-2599934 Posts: 1,817
edited December 1969 in Technical Help (nuts n bolts)

The Reby Sky Elite Hair has four groups of morphs that are accessed at the head:

Hair Adjustments
Hair Control
Hair Fits
Hair Styling

They all work fine when the hair is on it's own.

If I autofit the hair to G2F (as V4 shoulder-length hair) the adjustment, fit and styling morphs continue to work, but the control ones stop working: you can spin all the dials but nothing happens.

Does anybody know how I can get all the Reby morphs to work when fitted to G2F?

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Yes, autofit can/does break some morphs...

    That said, have you tried to us the Transfer Utility and manually do it?

  • chris-2599934chris-2599934 Posts: 1,817
    edited December 1969

    If I knew how to, I would. Are there any instructions on how to do that?

  • BejaymacBejaymac Posts: 1,889
    edited June 2015

    A lot of Poser hair has extra bones in the rig to help with posing, chances are those dials were ERC connected to bones like that in this hair, and Autofit (and the Transfer Utility) will have replaced that rig with the one in the projection template, which leaves those dials with nothing to connect to.

    Post edited by Bejaymac on
  • chris-2599934chris-2599934 Posts: 1,817
    edited December 1969

    That did it - there are hidden bones that make the hair morphs work. I used the instructions here to do a transfer with bones included:

    http://sickleyield.deviantart.com/journal/Tutorial-Keeping-Bones-On-TU-Conversion-Fast-Way-449218737

    The only additional step was that I needed to add weight mapping to the hair before I could transfer it (Right-click the Scene tab, Edit > Convert Figure to Weight Mapping...).

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Sorry...I meant to look that one up, but got side tracked. That was the tutorial I was thinking of when I was talking about the TU.

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