Normal import time for HD export using Diffeomorphic?
I'm trying to figure out what the right way to go about doing this is.
I can export from Daz and import into blender, thhe the base mesh no problem. When exporting from using HD mesh, it takes around 660 seconds which is about 10 mins, so not so bad. Howevver, it's been over 3 hours and blender hasn't finished importing the file.
I have a 2080ti, intel 9700k, 32gb ram, in case those things are important here, which they probably are.
I have a static character that has already been posed in Daz. It's got a lot of shape morphs and HD morphs and geografts.
I tried to use Xin's HD addon, and if I'm not mistaken, after importing the base mesh, I need to load my favorite morphs. But I can't figure out how to save my favorite morphs in Daz.
I essentially need both, a low poly and a high poly version of my character, including clothes.
I thought about sending my character to zbrush and then exporting as fbx from there, but want to try and stick to blender and diffeo if possible.
Comments
It never happended to me to take over 3 hours to import a HD figure. May be your system is swapping ram if 32G aren't enough. What's the ram usage in the task manager ?
Also if you need the HD mesh only for baking then you could disable "add multires" and "add armature" in the global settings.
So I was able to solve load times but I have a few other questions. First of, with load times: I had my library for Daz on an HHD instead of an SSD. After moving everything over to an SSD, it cut the export time from Daz from 660 seconds to around 230 seconds. Importing into blender only took 10 mins. Importing the HD mesh though didn't create a multires modifier.
Now for my questions. Please correct me if I'm wrong.
1. Can I import the base genesis 8.1 character into blender, and import the morphs and then adjust the character there?
2. Say I've finished making adjustments to my character, (clothes, HD details, micropressures, horns), except for the pose, and I want to import all of that into blender but not use the HD export, I have use the HD Addon by Xin, correct?
2b. If my understanding is correct, Xin's addon will create a multires modifier and then take the HD details from Daz and add them to the (now high poly) mesh in blender?
2c. This is the important one for me, I can't figure out how to export the favorite morphs. According to the blog post I should save as a pose preset, but that doesn't create a json file that the Daz Importer addon requires.
Not sure what part of the documentation I'm missing but I'd really appreciate the guidance.
1. Yes of course, that's what exporting to blender is for.
2. Yes.
2b. Yes. The HD addon by Xin also allows you to bake displacement maps instead of using multires, and also to bake HD morphs that are not available with multires alone. But requires much more work than using the HD export. So if you only want the HD shape then the HD export is the easy way to go.
2c. I never saved a favorite myself. But from waht I see it's pretty easy you import a "template" figure then add morphs and save it as favorite. Then you can load the favorite on other figures of the same generation. You don't save a pose preset where did you read that ?
Which model was this? I've exported, rsync-ed, and imported G8 HD figures in less than a minute for the entire process.