Is it Possible?
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For my school project, I'd like to make a replica of it in studio using the assets that I have.
The Issue: Will it be too large. I'm not going to use this for rendering, merely to get a sense of where everything is and wonder around if I need to. For rendering, I'm going to break it all up into quadrants or at the very least individual parts like a classroom and only have the immediate hallways outside or something. the gym itself takes up 40 to 50 squares and I plan on having a gym, classrooms, a cafeteria, library, and so forth. It's going to be 3 stories in total.
What I could do:
1) one floor per file.
2) for big props like the gym, cafeteria and so forth just have the walls up to mark off the area with nothing inside. I had hopes of putting everything together and just wonder around or create flybys or whatever they are called.
I've never tried anything like this before. Suggestions? I'm a visual person, so I need to put together something. I'd like to use the assets that I have and will be using eventually for renders. All of this is for writing purposes in the long run. I'm working on a series. Heck, I can create it all in minecraft, but it's not quite the same thing lol.
Comments
If I understand right, you would like to make a model of your school.
Daz Studio is not a modeller. You can make some simple operatations, and maybe with great patience you could do something out of primitives. But in my view it would be a a tediuos job with little reward.
My suggestion would be to make your model in a modeller and then import it into Daz Studio. You could then do materials inside DS and render.
For a modeller, two comes to mind. Carrera that can be obtained within Daz store, or blender.
Carrera is to my understanding fairly easy to use, but it hasn't been updated for years, and most likely never will.
For blender many people would say it is way to complicated. Case is blender can a lot, but in my view if you just stick to one task, i.e. modelling, I would say that you in decent amount of time could learn it. The interface has since blender 2.80 got much improved and much more user friendly. And if you are in doubt of something, it is most likely that there will be a YouTube video covering it.
In addition to the programs which felis listed, Blender and Carrera, you might also want to consider Hexagon. Hexagon is free, fairly easy to learn, and is fully compatible with DAZ Studio. It has the same problem as Carrera, not having been updated for several years.
https://www.daz3d.com/hexagon-2-5-download-version
Well, not quite. I have some of Collective3d's build a room packs. I was going to take the wall pieces and use that to do the layout of the hallways and stuff. Then use some classroom props to fill in. With the wall pieces I can make the room as big as I want without doing any modeling. Everything else like a gym or something like that I would take the prop and plop it into place. Basically, kit bash it altogether. I'll have to knock out a wall here and there to make it work. So basically, I'll do all the hallways with the build a room stuff and then use other props to fill in the actual rooms. Hope that makes better sense.
That might be doable. If just your requirements stick to something not too complicated.
You might have to retexture it, but that should be ok.
Then I would suggest you start with a rough layout, so you get an idea of where the challenges might be.
@Zylox I admit, I had forgotten Hexagon. I know it exist, it just slipped my mind.
I would suggest you take a tape measure and get some real world dimensions and draw out a floor plan of your school on paper to give you the overall size and shape of the school. That will help you determine how you want to divide it up for renders. Depending on the content you use for assembly, attempt an actual walkthrough or flythrough using the timeline and an active camera.
Thanks. What I've done so far is research sizes on the internet. And I did do a layout of each floor and the basics in excel, it isn't in any kind of actual sizes but it does give me the general overall layout. And looking how each piece is, it looks to be easily divided into quads. For the classrooms, they are mainly divided up into 5 sets of quads. I figured I could take one quad section, with only one classroom loaded and the immediate hallway system outside the door. Same way with the gym. The gym would be one quad.
I may work on it some today. it is so hot - 105F. It's been like that for several day and we are under an excessive heat advisory until sunday night. it's too hot to do renders at the moment. All I can think of is pool renders or anything to do with water lol.
If you have a lot of the same walls you can also make instances of those walls to reduce the load on your system.