In a morph specifically, it means it was sculpted at a higher level of polygons so that it can show more detail. So if the default figure is 20,000 polygons, the HD morph has to have been sculpted at at least 80,000. It's a way to add small details and iregularities to the body using a morph instead of maps.
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High Definition
In a morph specifically, it means it was sculpted at a higher level of polygons so that it can show more detail. So if the default figure is 20,000 polygons, the HD morph has to have been sculpted at at least 80,000. It's a way to add small details and iregularities to the body using a morph instead of maps.