Can daz animations be used in other 3d types of programs?
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Once a daz animation is completed in the default daz format can you use them in other programs such as blender etc etc? what are the limitations please.
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Limitations in terms of license? None that I'm aware of, and I can't imagine why there would be any. Limitations in terms of using them with other non-Daz figures in a different program? G3 and G8 are rigged differently from any other figures I've seen, so it might take some retargrting to get them to work properly.
Yes, you can use it in blender. I think with the daz to blender bridge you can export it with the animations already or if you use diffeo, save the animation as a pose preset, import your figure but leave the skeleton as is and use import action and it'll transfer. You might have to clean up some stuff with arms but you could just highlight the rotation axis that is off in the graph editor and move the entire curve up or down until it's right and you're good to go. I think all the other daz to whatever bridges export animation keys as well but I haven't tried them.
Honestly though, if you're going to animate, just animate in blender or Maya and use a proper IK rig to save yourself headaches. I animate in daz for work daily but I waste so much time trying to get things to work how they should when I know in blender or Maya it would take seconds to accomplish, and I use those two programs for my personal projects.